Andy, lawful female deathmold Saiyan ------- |.....| |...$.+ |.@@..| |.....+ ------- [Andy the Little Wannabe Fighter] St18/04 Dx16 Co13 In12 Wi16 Ch8 SaiDeaFemLaw Dlvl:1 $0 HP19(19) Pw13(13) AC6 Xp1/0 T10 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female deathmold Saiyan. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a broad pick {48}. The moon is waxing tonight. There is a staircase up here. You see here a broad pick {48}. You stop. Android Nr. 17 is in the way! You see here 13 gold pieces {0}. You are physically incapable of picking anything up. But maybe you can reach the items anyway. Try it? [yn] (n) There is a staircase up here. You see here a broad pick {48}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 55% chance Potion drop chance was reduced to 79% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 50 Monster spawn increase started at turn 30020 Monster spawn increase reached its maximum at turn 79480 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1738630 The monster class that cannot be genocided was piercer The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: two of diamonds (freq bonus 3) The monster species that spawned more often: psychlich (freq bonus 10) The monster species that spawned more often: sucking mimic (freq bonus 3) The monster species that spawned more often: Sound Impacts (freq bonus 6) The monster species that spawned more often: magenta lichen (freq bonus 2) The monster species that spawned more often: fierce kalidah (freq bonus 16) The monster species that spawned more often: elite uruk (freq bonus 6) The monster species that spawned more often: electric giant (freq bonus 4) The monster species that spawned more often: crystal fungus (freq bonus 6) The monster species that spawned more often: rogue horror (freq bonus 4) The monster species that spawned more often: Null, the Living Void (freq bonus 4) The monster species that spawned more often: undead shapeshifter (freq bonus 4) The monster species that spawned more often: greater ice cattle (freq bonus 6) The monster species that spawned more often: special spore (freq bonus 4) The monster species that spawned more often: odorous girl (freq bonus 2) The monster species that spawned more often: disenchanter spore (freq bonus 12) The monster species that spawned more often: wood elf shaman (freq bonus 2) The monster species that spawned more often: aoa droplet (freq bonus 5) The monster species that spawned more often: black bear (freq bonus 5) The monster species that spawned more often: evasive infantryman (freq bonus 4) The monster species that never randomly spawned: dunlending The monster species that never randomly spawned: desert force fungus The monster species that never randomly spawned: Martti Ihrasaari The monster species that never randomly spawned: cave giant The monster species that never randomly spawned: gnoll matriarch The monster species that never randomly spawned: red draconian The monster species that never randomly spawned: Aldinach The monster species that never randomly spawned: tasloi zombie The monster species that never randomly spawned: large flea The monster species that never randomly spawned: Yamata no Orochi The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 11) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 14) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 57) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 10) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 8) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 15) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 48) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 2) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 6) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 4) The RNG hath decreed that this item was always generated cursed: tele level (irregular) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this trap was always invisible: hole The RNG hath decreed that this trap was generated more often: slingshot trap (freq bonus 16) Next attribute increase check would have come at turn 2337 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You had 1490 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moori, King Kai and Vegeta Your deity was Moori You could not have safely prayed (461) You survived You didn't know any spells. Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Saiyan... Youescaped from the dungeon with 0 points,