Andy, chaotic male gelatinous Shapeshifter @ [Andy the Polymorph Trainee] St5 Dx9 Co5 In8 Wi15 Ch10 ShaGelMalCha Dlvl:1 $0 HP14(14) Pw25(25) AC9 Xp1/0 T1 Bli Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male gelatinous Shapeshifter. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 41 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 305 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 75% Concealing monsters were spawned underneath items 58% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 53885 Monster spawn increase reached its maximum at turn 86195 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 10605078 The monster class that cannot be genocided was lizard The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: vacuum spore (freq bonus 8) The monster species that spawned more often: spider magus (freq bonus 12) The monster species that spawned more often: ranger (freq bonus 9) The monster species that spawned more often: yokuda (freq bonus 8) The monster species that spawned more often: Desert Dwarf (freq bonus 6) The monster species that spawned more often: blunderbore (freq bonus 3) The monster species that spawned more often: roast pig (freq bonus 10) The monster species that spawned more often: noxious spore (freq bonus 12) The monster species that spawned more often: forest ogre (freq bonus 6) The monster species that spawned more often: wing baddie (freq bonus 2) The monster species that spawned more often: Undead Sergeant (freq bonus 3) The monster species that spawned more often: decayed fungus (freq bonus 14) The monster species that spawned more often: dwarf thief (freq bonus 2) The monster species that spawned more often: weapon cube (freq bonus 4) The monster species that spawned more often: baby roc (freq bonus 4) The monster species that spawned more often: divine summoner (freq bonus 3) The monster species that spawned more often: acheri (freq bonus 3) The monster species that spawned more often: plague bat (freq bonus 6) The monster species that spawned more often: demon gazer (freq bonus 8) The monster species that spawned more often: gatling automata (freq bonus 8) The monster species that never randomly spawned: sand wall The monster species that never randomly spawned: Dimdrel, Queen of Trolls The monster species that never randomly spawned: pale growth The monster species that never randomly spawned: black dragon worm The monster species that never randomly spawned: cloak mimic The monster species that never randomly spawned: fucker troll The monster species that never randomly spawned: Uniform Kriminologist The monster species that never randomly spawned: pustulent warp patch The monster species that never randomly spawned: salamander The monster species that never randomly spawned: anthrazite mold The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 46) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 76) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 62) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 4) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 7) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 19) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 22) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 8) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 8) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 4) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 4) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 20) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 11) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 2) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 7) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: blood loss trap (freq bonus 10) Next attribute increase check would have come at turn 830 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were acid resistant You were petrification resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti You could not have safely prayed (464) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1XR Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Andy the Shapeshifter... Youescaped from the dungeon with 0 points,