Andy, chaotic female gridbug Convict -------------- |..........@r| +............| ----- --#----- [Andy the Detainee] St8 Dx8 Co12 In10 Wi4 Ch5 ConGrdFemCha+R Dlvl:1 $2 HP17(17) Pw8(8) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female randomizer gridbug Convict. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -53 Your max alignment was 10 You carried 0 sins Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 83% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 91% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19625 Monster spawn increase reached its maximum at turn 46108 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 554996 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: pudding or ooze (freq bonus 4) The monster species that spawned more often: Maurah's hugging boot (freq bonus 9) The monster species that spawned more often: undead electric mage (freq bonus 12) The monster species that spawned more often: adult green dragon (freq bonus 16) The monster species that spawned more often: nupperibo (freq bonus 18) The monster species that spawned more often: Maugneshnaagar (freq bonus 24) The monster species that spawned more often: human zombie (freq bonus 14) The monster species that spawned more often: petty roc (freq bonus 6) The monster species that spawned more often: avada kedavra snake (freq bonus 10) The monster species that spawned more often: great ice wyrm (freq bonus 7) The monster species that spawned more often: heavy stoner (freq bonus 28) The monster species that spawned more often: Schrumpel (freq bonus 14) The monster species that spawned more often: soft warp patch (freq bonus 14) The monster species that spawned more often: fake warp fungus (freq bonus 20) The monster species that spawned more often: real fumbling monster (freq bonus 5) The monster species that spawned more often: black mamba (freq bonus 5) The monster species that spawned more often: bone warrior (freq bonus 14) The monster species that spawned more often: petro colony (freq bonus 6) The monster species that spawned more often: alien warrior (freq bonus 12) The monster species that spawned more often: krong sephirah (freq bonus 16) The monster species that spawned more often: wind stalk (freq bonus 6) The monster species that never randomly spawned: shrieking spirit The monster species that never randomly spawned: nycademon The monster species that never randomly spawned: tormented potato The monster species that never randomly spawned: queen ant The monster species that never randomly spawned: slut with syphilis The monster species that never randomly spawned: malfunctioning babelfish The monster species that never randomly spawned: normal vampire The monster species that never randomly spawned: poison slime The monster species that never randomly spawned: shocking sphere The monster species that never randomly spawned: persian girl The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 6) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 8) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 3) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 7) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 71) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 8) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 3) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 5) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 10) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 8) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: giant chasm (freq bonus 4) Next attribute increase check would have come at turn 735 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You were poison resistant You were immune to sickness You were punished You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ilmater, Grumbar and Tymora Your deity was Tymora You could not have safely prayed (161) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Basic] (max Expert) (0 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Convict... You and Nicodemus escaped from the dungeon with 5 points,