Andy, neutral male fiendish Officer ------ |....| |.@..- -.@).| |..@.| |....| |..... ------ [Andy the Street Cop] St12 Dx16 Co8 In10 Wi7 Ch7 OffFieMalNeu Dlvl:1 $0 HP15(15) Pw7(7) AC6 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male fiendish Officer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 5 You carried 5 sins Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 66% Concealing monsters were spawned underneath items 89% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45960 Monster spawn increase reached its maximum at turn 67066 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 563296 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: hidden potato (freq bonus 6) The monster species that spawned more often: guard turret (freq bonus 12) The monster species that spawned more often: sunshine monkey (freq bonus 10) The monster species that spawned more often: airplane (freq bonus 4) The monster species that spawned more often: metal mole (freq bonus 5) The monster species that spawned more often: müõ ôÂôÈ (freq bonus 12) The monster species that spawned more often: stoning trove (freq bonus 5) The monster species that spawned more often: Howl the Wizard (freq bonus 8) The monster species that spawned more often: ego vip rubber (freq bonus 16) The monster species that spawned more often: crimson mushroom (freq bonus 4) The monster species that spawned more often: black lizard (freq bonus 4) The monster species that spawned more often: flame mage (freq bonus 4) The monster species that spawned more often: spotted jelly (freq bonus 14) The monster species that spawned more often: rock eater (freq bonus 5) The monster species that spawned more often: The Jade Dragon (freq bonus 3) The monster species that spawned more often: jounin (freq bonus 6) The monster species that spawned more often: Haku, the River Dragon (freq bonus 8) The monster species that spawned more often: healing mold (freq bonus 10) The monster species that spawned more often: wolver (freq bonus 14) The monster species that spawned more often: Mousse (freq bonus 7) The monster species that never randomly spawned: nightly growth The monster species that never randomly spawned: undead fencer The monster species that never randomly spawned: giant flycapturer The monster species that never randomly spawned: albino stalk The monster species that never randomly spawned: lava gazer The monster species that never randomly spawned: blue-green mold The monster species that never randomly spawned: emperor lich The monster species that never randomly spawned: Rhea The monster species that never randomly spawned: cyan starlit sky The monster species that never randomly spawned: Elke's sneaker The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 10) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 61) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 20) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 13) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 19) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 17) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 8) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 7) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 15) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 81) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this trap was always invisible: desecration trap The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 10) Next attribute increase check would have come at turn 485 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You saw invisible You had automatic searching You had 1500 points of nutrition remaining You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Magnum, Smith and Wesson Your deity was Smith You could not have safely prayed (88) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Andy the Officer... You and the officer called Officer O'Brian the street cop escaped from the dungeon with 8 points,