Andy, chaotic male randomized Elph ------+-- |@......| |.d.....| ||......| |.....$.| --------- [Andy the Edhel] St16 Dx11 Co14 In4 Wi11 Ch8 ElpRanMalCha+L Dlvl:1 $22 HP21(21) Pw11(11) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male minimalist randomized Elph. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 117 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 232 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 73% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 57% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 88% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41985 Monster spawn increase reached its maximum at turn 91858 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 979856 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: Nellie Bly (freq bonus 6) The monster species that spawned more often: peacemaker (freq bonus 5) The monster species that spawned more often: rending horror (freq bonus 14) The monster species that spawned more often: gang leader (freq bonus 6) The monster species that spawned more often: Lou (freq bonus 4) The monster species that spawned more often: ten of hearts (freq bonus 7) The monster species that spawned more often: anopheles fly (freq bonus 3) The monster species that spawned more often: black jelly (freq bonus 8) The monster species that spawned more often: Klara's high-heeled sandal (freq bonus 12) The monster species that spawned more often: karmic growth (freq bonus 6) The monster species that spawned more often: overlord (freq bonus 2) The monster species that spawned more often: nasty bar-lgura (freq bonus 2) The monster species that spawned more often: unreal force fungus (freq bonus 4) The monster species that spawned more often: Harro (freq bonus 4) The monster species that spawned more often: gray unicorn foal (freq bonus 6) The monster species that spawned more often: super-old guy (freq bonus 12) The monster species that spawned more often: invulnerable golem (freq bonus 8) The monster species that spawned more often: Unicorn of Amber (freq bonus 16) The monster species that spawned more often: blink warp patch (freq bonus 6) The monster species that spawned more often: steam-powered missile sentry (freq bonus 2) The monster species that never randomly spawned: leading mosquito The monster species that never randomly spawned: venomous potato The monster species that never randomly spawned: multi-hued spore The monster species that never randomly spawned: titanothere The monster species that never randomly spawned: Kelk The monster species that never randomly spawned: animated marble statue The monster species that never randomly spawned: pustulent warp patch The monster species that never randomly spawned: selenite service droid The monster species that never randomly spawned: fire lich The monster species that never randomly spawned: Undead Kop Items generated only 1 time in 4 The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 6) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 143) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 4) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 19) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 74) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 4) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 3) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 9) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 12) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: create familiar (wormwood) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this trap was always invisible: trap %s The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 3) Next attribute increase check would have come at turn 314 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were sleep resistant You saw invisible You had automatic searching You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Erevan Ilesere You could not have safely prayed (177) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Elph... Youescaped from the dungeon with 22 points,