Andy, chaotic male ungenomoldic Bloodseeker -.-------- --........| |.........| |......}.. |.........| -.......v| ---------- [Andy the Suspicious Vortex] St10 Dx19 Co17 In5 Wi8 Ch4 BloUngMalCha Dlvl:1 $0 HP126(126) Pw12(12) AC-8 HD26 Xp1/0 T1 Bli Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male ungenomoldic Bloodseeker. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You turn into a suspicious vortex! Your boots fall away! You find you must drop your weapon! Wiped out all ungenomolds. You feel dead inside. You try to feel what is lying here on the floor. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 25 Wand identification only worked 3 times out of 20 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 171 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 60% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 19719 Monster spawn increase reached its maximum at turn 59719 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 285670 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: major demon (freq bonus 8) The monster species that spawned more often: sand leaper (freq bonus 36) The monster species that spawned more often: mean-looking mercenary (freq bonus 10) The monster species that spawned more often: giant fire tick (freq bonus 26) The monster species that spawned more often: clockwork soldier (freq bonus 10) The monster species that spawned more often: golden one (freq bonus 9) The monster species that spawned more often: orc spellsword (freq bonus 18) The monster species that spawned more often: Akane (freq bonus 13) The monster species that spawned more often: insurmountable spore (freq bonus 48) The monster species that spawned more often: pidgeot (freq bonus 20) The monster species that spawned more often: Thai's combat boot (freq bonus 11) The monster species that spawned more often: redditor (freq bonus 20) The monster species that spawned more often: gnome (freq bonus 9) The monster species that spawned more often: tear colony (freq bonus 9) The monster species that spawned more often: adult shimmering dragon (freq bonus 18) The monster species that spawned more often: arch-titan (freq bonus 20) The monster species that spawned more often: puzzling vortex (freq bonus 18) The monster species that spawned more often: ebony golem (freq bonus 18) The monster species that spawned more often: rot monster (freq bonus 12) The monster species that spawned more often: petty centaur shaman (freq bonus 10) The monster species that spawned more often: ettin (freq bonus 24) The monster species that never randomly spawned: megaload turret The monster species that never randomly spawned: millenum The monster species that never randomly spawned: platinum warp fungus The monster species that never randomly spawned: bird spawner The monster species that never randomly spawned: real chromatic hound The monster species that never randomly spawned: haughty-looking elf The monster species that never randomly spawned: demonic lich The monster species that never randomly spawned: mimicry rubber The monster species that never randomly spawned: noxious Olog-hai The monster species that never randomly spawned: Vera's servant The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 8) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 192) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 28) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 19) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 7) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 55) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 11) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 9) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 7) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 2) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 11) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 97) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 90) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was always generated cursed: bronze morning star ((null)) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: swarm trap (freq bonus 2) Next attribute increase check would have come at turn 273 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were fire resistant You were cold resistant You were sleep resistant You were disintegration-resistant You were shock resistant You were poison resistant You were petrification resistant You were warned You had automatic searching You had 1500 points of nutrition remaining You could fly You could survive without air You were polymorphing You were polymorphed into a suspicious vortex Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rhea Oro, Liebea Luna and Elenya Pure Your deity was Elenya Pure You could not have safely prayed (569) You survived You didn't know any spells. Techniques known in the end Name Level Status world fall 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Bloodseeker... Youescaped from the dungeon with 0 points,