Andy, chaotic male fiendish Valkyrie -------------- |....d........ |....@.......| |............. |............| ------+------- [Andy the Stripling] St18/08 Dx16 Co20 In6 Wi12 Ch10 ValFieMalCha Dlvl:1 $0 HP23(23) Pw6(6) AC1 Xp1/0 T1 Latest messages Velkommen Andy, welcome to SlashEMExtended! You are a chaotic male fiendish Valkyrie. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -8 Your max alignment was 5 You carried 5 sins Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 201 Scroll drop chance was reduced to 78% Wand drop chance was reduced to 95% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50461 Monster spawn increase reached its maximum at turn 73879 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 333905 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: leprechaun (freq bonus 2) The monster color that was spawned more often: bright cyan (freq bonus 2) The monster species that spawned more often: upgraded secret car (freq bonus 5) The monster species that spawned more often: housebat (freq bonus 3) The monster species that spawned more often: jet unicorn (freq bonus 22) The monster species that spawned more often: Ksenia's plateau sandal (freq bonus 8) The monster species that spawned more often: ice archer (freq bonus 6) The monster species that spawned more often: Antonia (freq bonus 20) The monster species that spawned more often: young adult girl (freq bonus 4) The monster species that spawned more often: plaguebearer of Nurgle (freq bonus 22) The monster species that spawned more often: invulnerable golem (freq bonus 5) The monster species that spawned more often: ecofriendly researcher (freq bonus 4) The monster species that spawned more often: colorful stalk (freq bonus 8) The monster species that spawned more often: skater woman (freq bonus 6) The monster species that spawned more often: returned archer (freq bonus 5) The monster species that spawned more often: Bitchy Lara (freq bonus 3) The monster species that spawned more often: stronger gnome warrior (freq bonus 7) The monster species that spawned more often: doom guard (freq bonus 7) The monster species that spawned more often: undead force fungus (freq bonus 40) The monster species that spawned more often: hungry colony (freq bonus 3) The monster species that spawned more often: lag defense tower (freq bonus 4) The monster species that spawned more often: Julchen (freq bonus 3) The monster species that never randomly spawned: heisenbug The monster species that never randomly spawned: Mister PHP Book The monster species that never randomly spawned: giant grey bat The monster species that never randomly spawned: slow mold The monster species that never randomly spawned: elf champion The monster species that never randomly spawned: sock mole The monster species that never randomly spawned: blue snake The monster species that never randomly spawned: harem servent The monster species that never randomly spawned: Greta's hugging boot The monster species that never randomly spawned: red stalk The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 69) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 10) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 42) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 7) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 12) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 10) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 6) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 9) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 6) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 5) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 61) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 47) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this trap was always invisible: falling boulder trap The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 1) Next attribute increase check would have come at turn 264 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant Your chance to block was 26% You saw invisible You had 1500 points of nutrition remaining You were stealthy You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Loki You could not have safely prayed (727) You survived You didn't know any spells. Techniques known in the end Name Level Status weapon practice 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel Andy the Valkyrie... You and the little dog escaped from the dungeon with 9 points,