Andy, neutral female hemophage Wizard ------- ...$(.. |....@| |...f.+ ------- [Andy the Evoker] St9 Dx18 Co15 In18 Wi8 Ch10 WizHepFemNeu Dlvl:1 $0 HP18(18) Pw29(29) AC5 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female hemophage Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 46% chance Scroll drop chance was reduced to 71% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 72% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your leg damage was 2 Monster spawn increase started at turn 49490 Monster spawn increase reached its maximum at turn 95430 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 149358 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: snake (freq bonus 1) The monster species that spawned more often: ice lizard (freq bonus 8) The monster species that spawned more often: gray dragon (freq bonus 3) The monster species that spawned more often: Daoloth, the Render of the Veils (freq bonus 10) The monster species that spawned more often: arrogance (freq bonus 15) The monster species that spawned more often: Emmelie's sneaker (freq bonus 6) The monster species that spawned more often: deer stomach criminal (freq bonus 7) The monster species that spawned more often: religious potato (freq bonus 3) The monster species that spawned more often: huh (freq bonus 6) The monster species that spawned more often: giant crayfish (freq bonus 3) The monster species that spawned more often: irresistible spore (freq bonus 8) The monster species that spawned more often: sky dragon (freq bonus 8) The monster species that spawned more often: sylphie (freq bonus 6) The monster species that spawned more often: phasing dingo puppy (freq bonus 2) The monster species that spawned more often: romulanian soldier (freq bonus 36) The monster species that spawned more often: cursed warp fungus (freq bonus 3) The monster species that spawned more often: ferret kit (freq bonus 2) The monster species that spawned more often: Glareth (freq bonus 3) The monster species that spawned more often: alien slug (freq bonus 3) The monster species that spawned more often: darkness gloam (freq bonus 3) The monster species that spawned more often: anthrazite mushroom (freq bonus 4) The monster species that never randomly spawned: gelatinous thief The monster species that never randomly spawned: lethe warp fungus The monster species that never randomly spawned: Merry Luis The monster species that never randomly spawned: glass penetrator The monster species that never randomly spawned: cave error The monster species that never randomly spawned: Soft Sarah The monster species that never randomly spawned: shaped warp patch The monster species that never randomly spawned: clear ooze The monster species that never randomly spawned: healthy ape The monster species that never randomly spawned: taker force patch The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 117) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 7) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 14) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 3) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 19) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 4) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 2) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 9) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 2) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 11) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 86) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: automatic vulnerability trap (freq bonus 2) Next attribute increase check would have come at turn 990 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (574) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Wizard... Youescaped from the dungeon with 0 points,