Andy, chaotic female ironman Ninja --##-.-+- |.......| |......d| |......d| |.....`@| ........| |.......| --------- [Andy the Sword Trainee] St9 Dx11 Co7 In7 Wi4 Ch4 NinIroFemCha Dlvl:1 $0 HP23(23) Pw8(8) AC10 Xp1/0 T1 Latest messages Konnichi wa Andy, welcome to SlashEMExtended! You are a chaotic female ironman Ninja. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 99% Amulet drop chance was reduced to 31% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36780 Monster spawn increase reached its maximum at turn 101010 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1264934 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: phase warp patch (freq bonus 4) The monster species that spawned more often: spike spore (freq bonus 8) The monster species that spawned more often: castigant (freq bonus 6) The monster species that spawned more often: petty venom slime (freq bonus 3) The monster species that spawned more often: silver ogre (freq bonus 10) The monster species that spawned more often: hill giant (freq bonus 16) The monster species that spawned more often: mean warp patch (freq bonus 10) The monster species that spawned more often: nasty turbo chicken (freq bonus 10) The monster species that spawned more often: multicolor grue (freq bonus 10) The monster species that spawned more often: demitwen (freq bonus 20) The monster species that spawned more often: apprentice shaman (freq bonus 8) The monster species that spawned more often: volt patch (freq bonus 14) The monster species that spawned more often: fomorian giant (freq bonus 10) The monster species that spawned more often: Policeman Kaptain (freq bonus 12) The monster species that spawned more often: human thief (freq bonus 4) The monster species that spawned more often: white warp patch (freq bonus 10) The monster species that spawned more often: warper (freq bonus 18) The monster species that spawned more often: tracker jacker (freq bonus 5) The monster species that spawned more often: conjured predator (freq bonus 18) The monster species that spawned more often: giant cockatflayer eellich (freq bonus 6) The monster species that never randomly spawned: psycho turret The monster species that never randomly spawned: orc infantry The monster species that never randomly spawned: beige spore The monster species that never randomly spawned: flaming trove The monster species that never randomly spawned: indigo patch The monster species that never randomly spawned: strigoi The monster species that never randomly spawned: Gazer Akai The monster species that never randomly spawned: sailor The monster species that never randomly spawned: night lord The monster species that never randomly spawned: real air hound The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 4) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 28) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 14) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 35) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 2) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 6) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 10) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 12) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 3) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 6) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 8) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this trap was always invisible: ventilator The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 2) Next attribute increase check would have come at turn 654 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Rat God You could not have safely prayed (1174) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Ninja... Youescaped from the dungeon with 0 points,