Andy, chaotic female curser Pokemon -------------- |.......B....| |..........@r| |............| |............| - --# --+----- [Andy the CROC] St16 Dx11 Co13 In7 Wi8 Ch4 PokCurFemCha Dlvl:1 $0 HP19(19) Pw5(5) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female curser Pokemon. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 135 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 64% Potion drop chance was reduced to 75% Concealing monsters were spawned underneath items 56% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58616 Monster spawn increase reached its maximum at turn 174826 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 296467 The monster class that cannot be genocided was elemental The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: land spider (freq bonus 4) The monster species that spawned more often: Mandarina (freq bonus 5) The monster species that spawned more often: tsuchinoko (freq bonus 10) The monster species that spawned more often: hod sephirah (freq bonus 5) The monster species that spawned more often: Jaken, the Small and Annoying Minion (freq bonus 6) The monster species that spawned more often: Kosei (freq bonus 16) The monster species that spawned more often: sand tide (freq bonus 14) The monster species that spawned more often: bright violet force patch (freq bonus 14) The monster species that spawned more often: semi-novice mindcrafter (freq bonus 4) The monster species that spawned more often: raven (freq bonus 7) The monster species that spawned more often: rainbow mode dragon (freq bonus 5) The monster species that spawned more often: borg (freq bonus 8) The monster species that spawned more often: human wraith (freq bonus 3) The monster species that spawned more often: dragonball kid (freq bonus 6) The monster species that spawned more often: iron draconian (freq bonus 4) The monster species that spawned more often: large red snake (freq bonus 16) The monster species that spawned more often: invisible growth (freq bonus 6) The monster species that spawned more often: Mammon (freq bonus 8) The monster species that spawned more often: Pustulence (freq bonus 8) The monster species that spawned more often: lady freeze (freq bonus 10) The monster species that never randomly spawned: dark elven warrior The monster species that never randomly spawned: giant spotted rat The monster species that never randomly spawned: plasma monster The monster species that never randomly spawned: buzzing nymph The monster species that never randomly spawned: skeleton kobold The monster species that never randomly spawned: scratch turret The monster species that never randomly spawned: night sparrow The monster species that never randomly spawned: giant silver jellyfish The monster species that never randomly spawned: drow matron The monster species that never randomly spawned: portal guard The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 16) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 42) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 20) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 12) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 9) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 2) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 9) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 54) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 5) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 46) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 4) Next attribute increase check would have come at turn 571 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were disintegration-resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was Team Missile Bomb You could not have safely prayed (600) You survived You didn't know any spells. Techniques known in the end Name Level Status poke ball 1X Prepared(0) blessing 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills (none) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Andy the Pokemon... Youescaped from the dungeon with 0 points,