Andy, neutral female navi Druid ----------- |..B@.....| ..........| |..#....... |. ......| -- -------- [Andy the Fire Tower Caster] St17 Dx18 Co15 In19 Wi5 Ch15 DrdNavFemNeu Dlvl:1 $0 HP9(9) Pw13(13) AC6 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female navi Druid. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 23 Gem identification only worked 100 times out of 159 Monsters only dropped their musable items with 82% chance Wand drop chance was reduced to 38% Amulet drop chance was reduced to 46% Potion drop chance was reduced to 94% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 79802 Monster spawn increase reached its maximum at turn 116812 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1491700 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: piece of food (freq bonus 2) The monster color that was spawned more often: bright magenta (freq bonus 1) The monster species that spawned more often: dark gray spore (freq bonus 5) The monster species that spawned more often: really dangerous mushroom (freq bonus 8) The monster species that spawned more often: putrid defiler (freq bonus 24) The monster species that spawned more often: soft woman (freq bonus 10) The monster species that spawned more often: four-headed hydra (freq bonus 6) The monster species that spawned more often: jumping eel (freq bonus 6) The monster species that spawned more often: troglodyte queen (freq bonus 10) The monster species that spawned more often: specter (freq bonus 10) The monster species that spawned more often: four of spades (freq bonus 6) The monster species that spawned more often: Mister Head (freq bonus 8) The monster species that spawned more often: two-headed giant (freq bonus 16) The monster species that spawned more often: decayed warp fungus (freq bonus 6) The monster species that spawned more often: crater force patch (freq bonus 10) The monster species that spawned more often: bulbasaur (freq bonus 6) The monster species that spawned more often: petro vortex (freq bonus 4) The monster species that spawned more often: serpent magus (freq bonus 12) The monster species that spawned more often: large food trove (freq bonus 4) The monster species that spawned more often: three of clubs (freq bonus 4) The monster species that spawned more often: Maurah's sweetheart pump (freq bonus 18) The monster species that spawned more often: wally with the brolly (freq bonus 6) The monster species that never randomly spawned: violet bladewitch The monster species that never randomly spawned: two-headed troll The monster species that never randomly spawned: petty shadow ogre The monster species that never randomly spawned: old red dragon The monster species that never randomly spawned: stone troll boss The monster species that never randomly spawned: giant mind flayer The monster species that never randomly spawned: tengu The monster species that never randomly spawned: charged ice The monster species that never randomly spawned: snow witch The monster species that never randomly spawned: immobile fungus The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 4) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 22) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 10) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 11) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 6) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 3) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 10) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of quadruple attack (signet) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: intrinsic loss trap (freq bonus 3) Next attribute increase check would have come at turn 2674 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven You could not have safely prayed (182) You survived Spells known in the end Name Level Category Fail Memory a - create familiar 7 healing 99% 600% b - charm monster 4 enchant 0% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Andy the Druid... Youescaped from the dungeon with 0 points,