Andy, lawful female peacemaker Musician ------ |@@..| |....| |....+ |%...| |f.$.| --.-.- [Andy the Doodler] St13 Dx13 Co11 In9 Wi8 Ch8 MusPeaFemLaw Dlvl:1 $0 HP19(19) Pw9(9) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female peacemaker Musician. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 279 Monsters only dropped their musable items with 63% chance Book drop chance was reduced to 98% Scroll drop chance was reduced to 72% Ring drop chance was reduced to 42% Wand drop chance was reduced to 98% Potion drop chance was reduced to 64% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13264 Monster spawn increase reached its maximum at turn 68490 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 62370 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: dog or other canine (freq bonus 4) The monster species that spawned more often: clock warp patch (freq bonus 10) The monster species that spawned more often: colluded force fungus (freq bonus 12) The monster species that spawned more often: gray twen (freq bonus 28) The monster species that spawned more often: giant dog (freq bonus 7) The monster species that spawned more often: snow witch (freq bonus 6) The monster species that spawned more often: sucking permamimic (freq bonus 22) The monster species that spawned more often: charcoal mold (freq bonus 9) The monster species that spawned more often: tiger cub (freq bonus 10) The monster species that spawned more often: skulk blade (freq bonus 14) The monster species that spawned more often: breeder (freq bonus 16) The monster species that spawned more often: tone golem (freq bonus 10) The monster species that spawned more often: Lexi's wonderfully soft sneaker (freq bonus 12) The monster species that spawned more often: scaly horror (freq bonus 16) The monster species that spawned more often: abnormal spore (freq bonus 9) The monster species that spawned more often: undead kangaroo (freq bonus 7) The monster species that spawned more often: two-tentacle hententmon (freq bonus 7) The monster species that spawned more often: five of hearts (freq bonus 12) The monster species that spawned more often: mana force fungus (freq bonus 12) The monster species that spawned more often: wrinkled stalk (freq bonus 6) The monster species that spawned more often: stealer mimic (freq bonus 6) The monster species that never randomly spawned: infinite air elemental The monster species that never randomly spawned: gnome champion The monster species that never randomly spawned: flaming skull The monster species that never randomly spawned: Kop Katcher The monster species that never randomly spawned: umbra mushroom The monster species that never randomly spawned: jungle phalanx The monster species that never randomly spawned: serpent-necked lioness The monster species that never randomly spawned: mummified sentai The monster species that never randomly spawned: homunculus The monster species that never randomly spawned: Kop Kommissioner The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 10) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 15) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 31) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 9) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 7) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 22) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 7) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 4) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 10) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 8) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 23) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 35) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 69) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 2) Next attribute increase check would have come at turn 5245 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You saw invisible You were aware of the presence of topmodels You had 1500 points of nutrition remaining You were stealthy You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Donblas, Grome and Arioch Your deity was Donblas You could have safely prayed (75) You survived Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Musician... Youescaped from the dungeon with 0 points,