Andy, neutral male peacemaker Thalmor -.--.---- |..=....| |@....... |@......| |.......| |.....$-- -------- [Andy the Concordate Agent] St12 Dx9 Co11 In9 Wi8 Ch12 ThaPeaMalNeu Dlvl:1 $0 HP16(16) Pw11(11) AC7 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male peacemaker Thalmor. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The victorian underwear shapes your figure, but it isn't very practical to fight in. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 19 Ring identification only worked 4 times out of 32 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 163 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 71% Potion drop chance was reduced to 70% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19564 Monster spawn increase reached its maximum at turn 53654 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 511700 The monster class that cannot be genocided was golem The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: Lexi (freq bonus 6) The monster species that spawned more often: Mister Greenly (freq bonus 6) The monster species that spawned more often: small orangutan (freq bonus 12) The monster species that spawned more often: admonisher (freq bonus 3) The monster species that spawned more often: red light (freq bonus 10) The monster species that spawned more often: cockatoo chick (freq bonus 10) The monster species that spawned more often: satyr (freq bonus 8) The monster species that spawned more often: riot breaker (freq bonus 2) The monster species that spawned more often: viper (freq bonus 2) The monster species that spawned more often: spirit naga (freq bonus 7) The monster species that spawned more often: duck warrior (freq bonus 12) The monster species that spawned more often: Sunali's hiking boot (freq bonus 6) The monster species that spawned more often: pleased shaman (freq bonus 6) The monster species that spawned more often: baby red dragon (freq bonus 6) The monster species that spawned more often: May-Britt (freq bonus 3) The monster species that spawned more often: undead musician (freq bonus 12) The monster species that spawned more often: deceiving colony (freq bonus 2) The monster species that spawned more often: mind force patch (freq bonus 4) The monster species that spawned more often: dark dwarven warrior (freq bonus 3) The monster species that spawned more often: petty boobed permamimic (freq bonus 2) The monster species that never randomly spawned: silver sucker The monster species that never randomly spawned: cutterfish The monster species that never randomly spawned: abnormal force patch The monster species that never randomly spawned: giant brass ant The monster species that never randomly spawned: master intrinsic eating permamimic The monster species that never randomly spawned: white sentai The monster species that never randomly spawned: Sarina The monster species that never randomly spawned: difficult elephant The monster species that never randomly spawned: giant swamp dragonfly The monster species that never randomly spawned: drug abuser The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: lance ((null)) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 4) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 18) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 17) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 40) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 4) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 2) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 12) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 3) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 104) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 2) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: banana trap (freq bonus 5) Next attribute increase check would have come at turn 766 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You saw invisible You leeched mana You were aware of the presence of topmodels You had infravision You had 1500 points of nutrition remaining You could swim You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Mandos You could not have safely prayed (277) You survived Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Thalmor... Youescaped from the dungeon with 0 points,