Andy, neutral male hemi-doppelganger Monk ####### ######..#..### ####.##.........##### ####.#..............#..# ##.#............######..# ##### #...`..........## #...## #F.%# ##....#........# ###.##### #### #...# #....#.......%# #...#...# #..# ##..# ###...........###.###..## #..## ###.## #####..............#...## ##...# # #...# ##.<####.##...##...>...## ##....## # ##.... ######^#.# ##...## #####^)#.........### ##......# #.................Z%d..#.# #.....## #..#.#*........###.......# #..............rM######.# ##.....######................[......## ##..............M## #.# ##....%....`...........%....####..# ##................# ##.# #........##[...........%....# #...## #.................# #..####..#...[.##.##.......###....# ##...# ##M..#.........( #.................#####....# ###.## #..## ........###(..... ######.....######## ###.## ### #..# #####.### ######. ###.### ### #### ### ## ### [Andy the Water Wolf] St15 Dx11 Co7 In5 Wi5 Ch4 MonHemMalNeu Min:5 $267 HP62(65) Pw39(71) AC-6 HD5 Xp8/1331 T1683 Latest messages You destroy the human zombie! You bite the archer. The archer wields a knife {2}! The archer hurls a viscous potion {1}! The flagon crashes on your head and breaks into shards. [-1 -> 64] Something seems to be holding you. The dwarf mummy claws you! [-2 -> 62] You can move again. Z - a gray stone. gray stone - Color: gray. Appearance: gray. Unfortunately you don't know more about it. You will gain more information if you identify this item. You see here a kobold corpse {400}. The archer picks up a mummy wrapping {2}. The archer puts on a mummy wrapping {2}. What do you want to drop? [$a-xzA-DG-IL-QS-UWZ or ?*] For some reason, you cannot drop the stone! # Really quit [yes/no]? Your inventory Weapons u - 2 uncursed +0 knives {4} w - 5 uncursed +0 darts {3} z - an uncursed +0 raygun {20} A - an uncursed +0 axe {24} G - a blessed +0 dwarvish mattock (alternate weapon; not wielded) {48} Armor a - an uncursed +2 pair of leather gloves {4} b - an uncursed +1 robe {16} x - an uncursed +2 cloak of quenching (being worn) {4} H - an uncursed +10 pair of iron shoes {20} I - an uncursed +0 dwarvish iron helm {16} P - an uncursed +0 enchanted (of teleportitis) pair of iron shoes {20} Comestibles f - 3 uncursed food rations {3} g - 13 uncursed apples {8} h - 4 blessed apples {2} i - 2 uncursed oranges {1} j - 3 blessed oranges {2} k - 2 uncursed fortune cookies {2} l - a blessed fortune cookie {1} Q - 3 uncursed cream pies {2} Scrolls d - an uncursed scroll of confuse monster {1} n - 7 uncursed scrolls of healing {7} o - 6 uncursed scrolls of mana {6} p - 3 uncursed scrolls of phase door {3} q - an uncursed scroll of standard id {1} r - an uncursed scroll of cure {1} N - an uncursed scroll of trap detection {1} T - an uncursed scroll of identify {1} Spellbooks c - a blessed spellbook of healing (4:2) {1} Potions e - 3 uncursed potions of healing {3} s - an uncursed potion of gain energy {1} t - an uncursed potion of water {1} v - a cursed potion of numbness {1} C - an uncursed potion of levitation {1} D - a cursed potion of extra healing {1} O - an uncursed potion of gain level {1} Wands M - an uncursed wand of cold (0:5) {1} S - an uncursed wand of extra healing (0:1) {1} U - an uncursed wand of extra healing (0:5) {1} Tools m - an uncursed oil lamp {1} B - an uncursed tin opener {1} L - a blessed tallow candle {1} Gems W - an uncursed +0 worthless piece of radiant glass {1} Z - a cursed +3 shit stone Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 19 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 74% Ring drop chance was reduced to 91% Potion drop chance was reduced to 62% Monster death drops spawned with only 80% chance Number of artifacts generated was 2 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 18 Monster spawn increase started at turn 17227 Monster spawn increase reached its maximum at turn 59657 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 342266 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: pudding or ooze (freq bonus 4) The monster species that spawned more often: rabid chicken (freq bonus 12) The monster species that spawned more often: Charlotte's hugging boot (freq bonus 14) The monster species that spawned more often: old gray dragon (freq bonus 18) The monster species that spawned more often: bright white colony (freq bonus 28) The monster species that spawned more often: four-tentacle hententmon (freq bonus 7) The monster species that spawned more often: ogre thief (freq bonus 18) The monster species that spawned more often: mimic lich (freq bonus 5) The monster species that spawned more often: voodoo fetish blowdart (freq bonus 12) The monster species that spawned more often: gravity colony (freq bonus 32) The monster species that spawned more often: division thief (freq bonus 6) The monster species that spawned more often: magikarp (freq bonus 24) The monster species that spawned more often: skeleton moogle (freq bonus 16) The monster species that spawned more often: special ufo part (freq bonus 7) The monster species that spawned more often: pickpocket (freq bonus 14) The monster species that spawned more often: spirit bear (freq bonus 10) The monster species that spawned more often: black balrog (freq bonus 32) The monster species that spawned more often: healing spore (freq bonus 12) The monster species that spawned more often: weapon trove (freq bonus 14) The monster species that spawned more often: fumblebee (freq bonus 12) The monster species that spawned more often: animal antics (freq bonus 16) The monster species that never randomly spawned: steel chunneler The monster species that never randomly spawned: anime lady The monster species that never randomly spawned: green growth The monster species that never randomly spawned: id juggernaut The monster species that never randomly spawned: wallaby The monster species that never randomly spawned: nastiness trapper The monster species that never randomly spawned: lamb The monster species that never randomly spawned: Kop Kchief The monster species that never randomly spawned: four of spades The monster species that never randomly spawned: will o' wisp The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 54) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 45) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 24) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 46) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 8) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 10) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 7) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: elven lance ((null)) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: level trap (freq bonus 5) Next attribute increase check would have come at turn 2041 Strength training was 43 Dexterity training was 27 Wisdom training was 28 Constitution training was 50 You were fire resistant You were sleep resistant You were poison resistant You had diarrhea (0) You saw invisible You were warned You had 589 points of nutrition remaining You were stealthy You could swim You were polymorphed into a water wolf You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 139% Techniques known in the end Name Level Status pummel 8X Prepared(0) air dash 8X Prepared(0) chained blitz 8X Prepared(0) appraisal 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) chi strike 7X Prepared(0) chi healing 5X Prepared(0) elemental fist 3X Prepared(0) draw energy 1X Prepared(0) Vanquished creatures a normal ant (2 created) an acid blob a red blob a blob of preserved organs a small chickatrice 3 jackals 0 hidden gas spores (1 created) 0 kittens (1 created) a winged-demon a hobbit reveller a dwarf 2 camo dwarves a large hobbit a bugbear 0 hobbit lords (1 created) a kobold 2 hidden kobolds (3 created) 0 leprechauns (1 created) a petit mimic 8 mega goblins a little wild pig a culf a giant badger 8 sewer rats (9 created) a visor sewer rat 0 giant white cave mice (1 created) 4 giant garbage rats a cave spider a large spider a recluse spider 4 grid bugs an echidna a whirlwind an orange spore a green mushroom 0 sucker growths (1 created) a bot a sub-gnome 2 gnomes 2 intermediate gnomes (3 created) a gnome lord a group gnome lord 2 gnomish wizards a kestrel 4 Undead Kops (5 created) a mummy (3 created) an adom mummy 0 kobold mummies (1 created) 2 orc mummies 0 dwarf mummies (2 created) 2 elf mummies 0 ogre mummies (1 created) a slimebesu 0 brown snakes (1 created) 6 kobold zombies (7 created) 2 gnome zombies 0 archers (1 created) a kappa zombie 3 human zombies a human adventurer an agent of the black market 0 item masters (7 created) 0 bad item masters (4 created) 0 shopkeepers (1 created) a gray newt a red koopa 0 soft boiled eggmen (1 created) 0 novice medium walls (1 created) 92 creatures vanquished. 126 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You followed a strict vegan diet You eaten 7 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 82 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (106 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (27 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You quit in The Gnomish Mines on dungeon level 5 with 5883 points, and 267 pieces of gold, after 1683 moves. Killer: quit You were level 8 with a maximum of 71 hit points when you quit. You reached the 129th place on the top 10000 list. No Points Name Hp [max] 1 13989399 Bluescreen-Hea-Bas-Fem-Cha ascended to demigoddess-hood. 457 [457] 2 10087420 Janszobar-Wiz-Gno-Mal-Neu died in Gehennom on level 70 [max 72]. Killed by a blast of disintegration. 456 [531] 3 2061539 Janszobar-Wiz-Gno-Mal-Neu was poisoned in The Dungeons of Doom on level 16 [max 25]. Poisoned by a rusalka. 277 [277] 127 6319 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 5. 109 [109] 128 6163 Andy-Sam-Ogr-Mal-Cha died in The Gnomish Mines on level 6. Killed by a bolt of lightning. - [77] *129 5883 Andy-Mon-Hem-Mal-Neu quit in The Gnomish Mines on level 5. 71 [71] 130 5562 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 6 [max 7]. Killed by a monster (troll). - [93] 131 5422 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 4. Killed by a monster (Raini of Moloch). - [96]