Andy, lawful male hemi-doppelganger Murderer . @ - [Andy the Knife Killer] St8 Dx6 Co13 In8 Wi6 Ch5 MurHemMalLaw+NY Dlvl:1 $0 HP12(12) Pw10(10) AC11 Xp1/0 T1 Latest messages Use hybrid races? [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello Andy, welcome to SlashEMExtended! You are a lawful male null nastinator hemi-doppelganger Murderer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -50 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 313 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 75% Wand drop chance was reduced to 96% Potion drop chance was reduced to 89% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 42331 Monster spawn increase reached its maximum at turn 70562 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2684940 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: archfiend (freq bonus 1) The monster color that was spawned more often: magenta (freq bonus 1) The monster species that spawned more often: human warrior (freq bonus 5) The monster species that spawned more often: greater fire elemental (freq bonus 6) The monster species that spawned more often: ç¿Ëu§AI¯ÁG? (freq bonus 4) The monster species that spawned more often: cold person (freq bonus 2) The monster species that spawned more often: web turret (freq bonus 12) The monster species that spawned more often: shock hound pup (freq bonus 6) The monster species that spawned more often: war drake (freq bonus 10) The monster species that spawned more often: crimson fungus (freq bonus 2) The monster species that spawned more often: vorpal jabberwock (freq bonus 3) The monster species that spawned more often: black snake (freq bonus 8) The monster species that spawned more often: enbug (freq bonus 6) The monster species that spawned more often: gehenna hound (freq bonus 9) The monster species that spawned more often: poison gas turret (freq bonus 6) The monster species that spawned more often: bright blue mold (freq bonus 4) The monster species that spawned more often: drunkard (freq bonus 6) The monster species that spawned more often: fetid defiler (freq bonus 6) The monster species that spawned more often: giant grasshopper (freq bonus 26) The monster species that spawned more often: magic mold (freq bonus 2) The monster species that spawned more often: baby river hog (freq bonus 10) The monster species that spawned more often: transformer (freq bonus 8) The monster species that never randomly spawned: Windows ME The monster species that never randomly spawned: nondescript spore The monster species that never randomly spawned: Driving Impulse The monster species that never randomly spawned: lightning spire The monster species that never randomly spawned: shadow centipede The monster species that never randomly spawned: Light-Fingered Sonya The monster species that never randomly spawned: misshapen The monster species that never randomly spawned: white beetle The monster species that never randomly spawned: black mold The monster species that never randomly spawned: legion devil cutter The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 20) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 32) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 4) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 26) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 9) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 10) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 6) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 9) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 21) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 11) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 8) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 30) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this trap was always invisible: falling nastystone trap The RNG hath decreed that this trap was generated more often: banana trap (freq bonus 2) Next attribute increase check would have come at turn 1179 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were punished You had the superscroller. (0) You had 1500 points of nutrition remaining You aggravated monsters You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falis You could not have safely prayed (51) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Murderer... Youescaped from the dungeon with 0 points,