Andy, neutral male veela Artist -------- |.#....| d.{....| |@.,...| -.- ---- [Andy the Paint Splotcher] St7 Dx13 Co7 In7 Wi10 Ch9 ArtVeeMalNeu Dlvl:1 $0 HP17(17) Pw13(13) AC4 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male veela Artist. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 189 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 37 Gem identification only worked 100 times out of 146 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 73% Ring drop chance was reduced to 78% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15235 Monster spawn increase reached its maximum at turn 51846 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 152988 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: vicar (freq bonus 18) The monster species that spawned more often: Vera's ice-cold sneaker (freq bonus 12) The monster species that spawned more often: predator nethercat (freq bonus 4) The monster species that spawned more often: tunnel queen (freq bonus 12) The monster species that spawned more often: crush beast (freq bonus 20) The monster species that spawned more often: half-orc (freq bonus 8) The monster species that spawned more often: flying monkey (freq bonus 5) The monster species that spawned more often: black warp fungus (freq bonus 4) The monster species that spawned more often: water stalk (freq bonus 6) The monster species that spawned more often: huge bat (freq bonus 6) The monster species that spawned more often: bad boys (freq bonus 8) The monster species that spawned more often: pharaoh (freq bonus 5) The monster species that spawned more often: drug dealer (freq bonus 3) The monster species that spawned more often: volt force fungus (freq bonus 5) The monster species that spawned more often: null force patch (freq bonus 6) The monster species that spawned more often: time colony (freq bonus 8) The monster species that spawned more often: theme cow (freq bonus 8) The monster species that spawned more often: red patch (freq bonus 4) The monster species that spawned more often: ray turret (freq bonus 3) The monster species that spawned more often: vitality trove (freq bonus 5) The monster species that never randomly spawned: jumping champion The monster species that never randomly spawned: kickboxing lady The monster species that never randomly spawned: noisy lich The monster species that never randomly spawned: deep draconian The monster species that never randomly spawned: real inferno hound The monster species that never randomly spawned: young adult psychic dragon The monster species that never randomly spawned: bloodgill The monster species that never randomly spawned: acid hound pup The monster species that never randomly spawned: specter The monster species that never randomly spawned: dunmer The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 13) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 11) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 8) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 13) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 15) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 9) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 5) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 6) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 10) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 10) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 17) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 99) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this trap was always invisible: out of magic trap The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 1) Next attribute increase check would have come at turn 151 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were acid resistant You had 1500 points of nutrition remaining You were lucky (4) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Picasso You could not have safely prayed (88) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Artist... You and the little dog escaped from the dungeon with 5 points,