Andy, lawful female alchemist Monk } # # ## #$ }$$ $$ # $ # ##)# # .@.# #$Z} .<.# ## # ##}} [Andy the Novice] St9 Dx12 Co5 In8 Wi11 Ch8 MonAlcFemLaw+P Dlvl:2 $76 HP0(28) Pw18(26) AC-1 Xp3/44 T402 Latest messages The normal ant bites you! [-1 -> 22] You miss the normal ant. The normal ant bites you! [-1 -> 23] The normal ant bites you! [-1 -> 22] What do you want to take off? [am or ?*] Never mind. You miss the normal ant. You kill the normal ant! Welcome to experience level 3. You feel healthy! You see here a gold piece {0}. 1 gold piece. You hear a flinging sound. You are hit by a bullet! [-9 -> 19] You are hit by a bullet! You die... Your inventory Weapons k - a blessed +1 scalpel (weapon in hand) {2} B - an uncursed +1 raygun {20} F - 20 uncursed +0 droven arrows {10} G - an uncursed +0 knife {2} Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} l - an uncursed +5 pair of gauntlets of fumbling {4} m - an uncursed +5 lab coat (being worn) {4} Comestibles f - 3 uncursed food rations {3} g - 17 uncursed apples {10} h - 5 blessed apples {3} i - 16 uncursed oranges {9} j - 3 uncursed fortune cookies {3} A - an uncursed tin of rabbit meat {1} C - an uncursed carrot {1} Scrolls d - an uncursed scroll of identify {1} v - 5 uncursed scrolls of healing {5} w - 4 uncursed scrolls of mana {4} x - 3 uncursed scrolls of phase door {3} y - 2 uncursed scrolls of standard id {2} z - an uncursed scroll of cure {1} D - an uncursed scroll of teleportation {1} Spellbooks c - a blessed spellbook of protection (0:3) {1} t - an uncursed spellbook of chemistry (5:5) {1} Potions e - 3 uncursed potions of healing {3} n - an uncursed potion of radium {1} o - an uncursed potion of cyanide {1} p - an uncursed potion of paralysis {1} q - a blessed potion of acid {1} r - an uncursed potion of sickness {1} E - an uncursed potion of levitation {1} Tools s - 3 uncursed bottles {3} u - an uncursed chemistry set (0:40) {20} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 62% Wand drop chance was reduced to 75% Potion drop chance was reduced to 87% Monster death drops spawned with only 62% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31282 Monster spawn increase reached its maximum at turn 92322 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 301444 The monster class that cannot be genocided was xorn The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: knight of the condemning (freq bonus 6) The monster species that spawned more often: gem trove (freq bonus 8) The monster species that spawned more often: vampiric mold (freq bonus 32) The monster species that spawned more often: The Red Death (freq bonus 2) The monster species that spawned more often: real gravity hound (freq bonus 10) The monster species that spawned more often: cursed grue (freq bonus 8) The monster species that spawned more often: algolian suntiger (freq bonus 3) The monster species that spawned more often: red hulk (freq bonus 3) The monster species that spawned more often: nasty bar-lgura (freq bonus 6) The monster species that spawned more often: energy growth (freq bonus 6) The monster species that spawned more often: Robat (freq bonus 4) The monster species that spawned more often: ogrillon (freq bonus 3) The monster species that spawned more often: targetting turret (freq bonus 3) The monster species that spawned more often: stalactite penetrator (freq bonus 12) The monster species that spawned more often: Bad Tidings (freq bonus 4) The monster species that spawned more often: evasive infantryman (freq bonus 3) The monster species that spawned more often: floating lemon (freq bonus 2) The monster species that spawned more often: red force fungus (freq bonus 6) The monster species that spawned more often: amazon (freq bonus 3) The monster species that spawned more often: Digging Mage (freq bonus 5) The monster species that never randomly spawned: colorful fungus The monster species that never randomly spawned: Rejda The monster species that never randomly spawned: squall spirit The monster species that never randomly spawned: widow of death The monster species that never randomly spawned: prehistoric turret The monster species that never randomly spawned: tsetse fly The monster species that never randomly spawned: hidden colony The monster species that never randomly spawned: holy roller coaster The monster species that never randomly spawned: Arabella's high-heeled lady shoe The monster species that never randomly spawned: gigant The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 7) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 13) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 5) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 19) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 30) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 11) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 5) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 7) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this trap was always invisible: dropcurse trap The RNG hath decreed that this trap was generated more often: ventilator (freq bonus 6) Next attribute increase check would have come at turn 1019 Strength training was 18 Dexterity training was 10 Wisdom training was 5 Constitution training was 20 You were sleep resistant You were poison resistant You were acid resistant You saw invisible You had 1033 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching You could not have safely prayed (604) You are dead Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 141% b - chemistry 1 divine 0% 101% Techniques known in the end Name Level Status pummel 3X LIMIT(0) air dash 3X LIMIT(0) chained blitz 3X LIMIT(0) research 3 R LIMIT(0) tinker 3 R LIMIT(0) appraisal 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) chi strike 2X LIMIT(0) Vanquished creatures a normal ant 0 red blobs (1 created) 0 jackals (1 created) a stoat 0 floating eyes (1 created) 0 kittens (1 created) 0 evasive jermlaines (1 created) 0 mini gremlins (1 created) 0 hobbit merchants (1 created) 0 wimps (1 created) 0 hobbits (1 created) 0 dwarves (1 created) 0 dolgsman hunters (1 created) a kobold (2 created) 0 small group kobolds (1 created) 0 mud kobolds (1 created) 0 large group kobolds (5 created) 0 goblins (1 created) 0 mega goblins (1 created) 0 group goblins (2 created) 0 goblin cops (1 created) 0 cave goblins (1 created) 0 gas goblins (1 created) 0 hobgoblins (4 created) 0 force hobgoblins (1 created) an orc 0 evasive hill orcs (1 created) 0 crude orcs (1 created) 0 packer rats (1 created) a crawling worm mass (2 created) 0 evasive maggots (1 created) a grid bug 0 plains centaurs (2 created) 0 tiny pseudodragons (5 created) 0 baby deep dragons (1 created) 0 sylphies (1 created) 0 gnomes (1 created) 0 gnome stalkers (1 created) 0 intermediate gnomes (1 created) 0 gnomish brigand thieves (1 created) 0 little giants (2 created) 0 confusion monsters (1 created) 0 Keystone Kops (2 created) 0 mummies (1 created) 0 newt mummies (1 created) 0 house snakes (1 created) 0 trolls (5 created) 0 flying trolls (1 created) 0 evasive trolls (1 created) 0 trollors (1 created) 0 timid trolls (1 created) 0 kobold zombies (1 created) 0 dwarf zombies (2 created) 0 human adventurers (1 created) 0 battle-scarred veterans (1 created) 0 item masters (4 created) 0 soldiers (82 created) 0 sergeants (1 created) 0 lieutenants (1 created) 0 shadows (1 created) 0 tortoises (8 created) 0 rouge jellyfish (2 created) 0 pikes (1 created) 0 jellyfish (1 created) 0 giant eels (4 created) a newt a pile of copper coins (2 created) 0 floor grues (1 created) 0 jumping jellyfish (1 created) 0 food troves (1 created) 0 cold troves (1 created) 8 creatures vanquished. 189 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 24 times You killed 6 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (2 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (23 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You died in The Dungeons of Doom on dungeon level 2 with 295 points, and 76 pieces of gold, after 402 moves. Killer: a bullet You were level 3 with a maximum of 28 hit points when you died. You reached the 187th place on the top 10000 list. No Points Name Hp [max] 1 13989399 Bluescreen-Hea-Bas-Fem-Cha ascended to demigoddess-hood. 457 [457] 2 10087420 Janszobar-Wiz-Gno-Mal-Neu died in Gehennom on level 70 [max 72]. Killed by a blast of disintegration. 456 [531] 3 2061539 Janszobar-Wiz-Gno-Mal-Neu was poisoned in The Dungeons of Doom on level 16 [max 25]. Poisoned by a rusalka. 277 [277] 185 316 Charlie-Dea-Hom-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a shotgun shell. - [31] 186 315 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (furry rothe). - [43] *187 295 Andy-Mon-Alc-Fem-Law died in The Dungeons of Doom on level 2. Killed by a bullet. - [28] 188 288 Andy-Sex-Gno-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (Mr. Neuvicq, the shopkeeper). - [21] 189 265 noobster-Rog-Clk-Fem-Cha quit in The Dungeons of Doom on level 2. 31 [31]