Andy, neutral female khajiit Jester ------------ |.....@@...+ | ---(../| .... ..| ..| .- -- [Andy the Little Fool] St8 Dx7 Co12 In9 Wi9 Ch16 JesKhaFemNeu Dlvl:1 $0 HP14(14) Pw5(5) AC4 Xp1/0 T3 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female khajiit Jester. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The dunce cap glows black for a moment. You feel like sitting in a corner. The moon is waxing tonight. The priest called Septimus the aspirant drops 11 gold pieces. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 427 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 186 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 74% Wand drop chance was reduced to 52% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 92% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32276 Monster spawn increase reached its maximum at turn 60987 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 93554 The monster class that cannot be genocided was troll The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: novice mage (freq bonus 24) The monster species that spawned more often: crystal colony (freq bonus 3) The monster species that spawned more often: troll (freq bonus 4) The monster species that spawned more often: ultimate permamimic (freq bonus 3) The monster species that spawned more often: invisible spore (freq bonus 4) The monster species that spawned more often: vampiric stalk (freq bonus 5) The monster species that spawned more often: Baenni (freq bonus 4) The monster species that spawned more often: Bull-Man (freq bonus 8) The monster species that spawned more often: akkadian (freq bonus 4) The monster species that spawned more often: horse man (freq bonus 14) The monster species that spawned more often: Demonic Angel (freq bonus 6) The monster species that spawned more often: spellbook trove (freq bonus 24) The monster species that spawned more often: Pedalas (freq bonus 3) The monster species that spawned more often: dark shoggoth (freq bonus 3) The monster species that spawned more often: interhack horror (freq bonus 24) The monster species that spawned more often: winged gargoyle (freq bonus 4) The monster species that spawned more often: guardian ant (freq bonus 10) The monster species that spawned more often: tree colony (freq bonus 28) The monster species that spawned more often: harisen (freq bonus 5) The monster species that spawned more often: dretch (freq bonus 3) The monster species that never randomly spawned: reddish spore The monster species that never randomly spawned: multi-hued force patch The monster species that never randomly spawned: submarine goblin The monster species that never randomly spawned: what is this The monster species that never randomly spawned: shortener The monster species that never randomly spawned: camo dwarf The monster species that never randomly spawned: blue mushroom The monster species that never randomly spawned: inertia hound The monster species that never randomly spawned: giant brass dragonfly The monster species that never randomly spawned: rainbow patch The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 15) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 11) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 17) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 3) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 26) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 12) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 10) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 9) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 3) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 3) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 5) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this trap was always invisible: giant chasm The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 2) Next attribute increase check would have come at turn 1027 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Bailey You could not have safely prayed (367) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - invisibility 4 body 90% 300% Techniques known in the end Name Level Status eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Andy the Jester... Youescaped from the dungeon with 2500 points,