Andy, lawful male hidden elven Officer | $. ---g| -.@@- ----- [Andy the Street Cop] St7 Dx11 Co6 In16 Wi6 Ch3 OffHidMalLaw Dlvl:1 $0 HP13(13) Pw11(11) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male hidden elven Officer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 144 Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 10 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 35% chance Scroll drop chance was reduced to 41% Wand drop chance was reduced to 91% Potion drop chance was reduced to 89% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 8224 Monster spawn increase reached its maximum at turn 23273 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 148428 The monster class that cannot be genocided was vampire The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: grass elemental (freq bonus 4) The monster species that spawned more often: Xinvirae (freq bonus 3) The monster species that spawned more often: patrol automaton (freq bonus 6) The monster species that spawned more often: harrowbark wandle (freq bonus 5) The monster species that spawned more often: adult guivre (freq bonus 3) The monster species that spawned more often: hobbit veteran (freq bonus 8) The monster species that spawned more often: steel zombie (freq bonus 4) The monster species that spawned more often: Sven (freq bonus 6) The monster species that spawned more often: main school graduate (freq bonus 2) The monster species that spawned more often: darkness turret (freq bonus 4) The monster species that spawned more often: ice troll (freq bonus 3) The monster species that spawned more often: strangler (freq bonus 6) The monster species that spawned more often: spider quylthulg (freq bonus 6) The monster species that spawned more often: petro centipede (freq bonus 5) The monster species that spawned more often: white slime (freq bonus 6) The monster species that spawned more often: nazi (freq bonus 4) The monster species that spawned more often: Marvin (freq bonus 4) The monster species that spawned more often: Juen's frightening bathing sandal (freq bonus 6) The monster species that spawned more often: aquatic hound (freq bonus 10) The monster species that spawned more often: hellwhip (freq bonus 10) The monster species that never randomly spawned: Ksenia's plateau sandal The monster species that never randomly spawned: wrinkled force patch The monster species that never randomly spawned: acidic mushroom The monster species that never randomly spawned: land drake The monster species that never randomly spawned: big trapper The monster species that never randomly spawned: grey naga The monster species that never randomly spawned: corpse hound The monster species that never randomly spawned: Birgit's lady boot The monster species that never randomly spawned: frogman chieftain The monster species that never randomly spawned: giant nut/mother The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 8) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 2) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 58) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 26) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 3) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 12) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 12) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 6) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 7) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 5) Next attribute increase check would have come at turn 1920 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You saw invisible You had automatic searching You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Magnum, Smith and Wesson Your deity was Magnum You could not have safely prayed (137) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Andy the Officer... Youescaped from the dungeon with 0 points,