Andy, neutral female alien Fighter -.-.- |..f| |..@| |...+ ----- [Andy the Mercury] St10 Dx16 Co17 In6 Wi5 Ch5 FigAliFemNeu Dlvl:1 $0 HP14(14) Pw5(5) AC4 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female alien Fighter. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a statue of a novice dark wall {1500}. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 181 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 86% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50785 Monster spawn increase reached its maximum at turn 95734 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 217000 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: naga (freq bonus 6) The monster species that spawned more often: Leonie (freq bonus 10) The monster species that spawned more often: clear jelly (freq bonus 7) The monster species that spawned more often: kappa king (freq bonus 8) The monster species that spawned more often: arch-titan (freq bonus 28) The monster species that spawned more often: hata-hata (freq bonus 8) The monster species that spawned more often: jumping corpse fish (freq bonus 32) The monster species that spawned more often: tool trove (freq bonus 11) The monster species that spawned more often: inertia turret (freq bonus 16) The monster species that spawned more often: ancient silver dragon (freq bonus 9) The monster species that spawned more often: Marleen's hugging boot (freq bonus 16) The monster species that spawned more often: chunneler (freq bonus 7) The monster species that spawned more often: white slime (freq bonus 18) The monster species that spawned more often: pink icky thing (freq bonus 8) The monster species that spawned more often: evil necro mage (freq bonus 8) The monster species that spawned more often: Wilhelm (freq bonus 32) The monster species that spawned more often: plague mewlip (freq bonus 96) The monster species that spawned more often: nasty griffin (freq bonus 7) The monster species that spawned more often: petty giant error (freq bonus 16) The monster species that spawned more often: hallucination image (freq bonus 9) The monster species that spawned more often: elder vampire (freq bonus 26) The monster species that never randomly spawned: giant tool trove The monster species that never randomly spawned: female hull The monster species that never randomly spawned: draugr zombie The monster species that never randomly spawned: indigo force fungus The monster species that never randomly spawned: black lizard The monster species that never randomly spawned: rotting carcass The monster species that never randomly spawned: Kop Sergeant The monster species that never randomly spawned: enclave officer The monster species that never randomly spawned: vietnamese beauty The monster species that never randomly spawned: cheshire cat The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 15) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 18) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 16) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 6) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 7) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 15) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 4) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 9) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 19) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 85) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this trap was always invisible: rebellion trap The RNG hath decreed that this trap was generated more often: hallucination trap (freq bonus 2) Next attribute increase check would have come at turn 810 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Helios You could not have safely prayed (565) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Fighter... Youescaped from the dungeon with 0 points,