Andy, neutral male draconian Geek ------- ---- |.....# ...| |...f......| |..@...¯..# ...........| |..#.......| --- -------- [Andy the Newbie] St18/08 Dx9 Co14 In10 Wi13 Ch8 GeeDraMalNeu Dlvl:1 $0 HP24(24) Pw24(24) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male draconian Geek. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 26 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 96% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 77% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11881 Monster spawn increase reached its maximum at turn 51211 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 229014 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: black horse (freq bonus 4) The monster species that spawned more often: bad force fungus (freq bonus 12) The monster species that spawned more often: giant roc (freq bonus 6) The monster species that spawned more often: baby lindworm (freq bonus 18) The monster species that spawned more often: stoat (freq bonus 4) The monster species that spawned more often: tosa-ken (freq bonus 16) The monster species that spawned more often: sludge force patch (freq bonus 10) The monster species that spawned more often: clock patch (freq bonus 6) The monster species that spawned more often: mister whoopee (freq bonus 2) The monster species that spawned more often: flying demilich (freq bonus 3) The monster species that spawned more often: vodka drinker (freq bonus 12) The monster species that spawned more often: Dan Hibiki (freq bonus 4) The monster species that spawned more often: trap vortex (freq bonus 3) The monster species that spawned more often: Mordor orc (freq bonus 3) The monster species that spawned more often: wererat (freq bonus 6) The monster species that spawned more often: player mimic (freq bonus 15) The monster species that spawned more often: sepia spore (freq bonus 4) The monster species that spawned more often: gun turret (freq bonus 2) The monster species that spawned more often: funny boar (freq bonus 4) The monster species that spawned more often: blue bear (freq bonus 4) The monster species that never randomly spawned: Mister Head The monster species that never randomly spawned: Sandra's plateau boot The monster species that never randomly spawned: ultraviolet laser The monster species that never randomly spawned: pidgey The monster species that never randomly spawned: cave springy The monster species that never randomly spawned: shadow gazer The monster species that never randomly spawned: aquatic elven shaman The monster species that never randomly spawned: water spore The monster species that never randomly spawned: Olog-hai mimic The monster species that never randomly spawned: bad stalk The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 6) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 6) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 12) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 7) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 9) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 15) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: monster cube (freq bonus 8) Next attribute increase check would have come at turn 338 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were shock resistant You were poison resistant You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of UNIX, the PDP-7 and VMS Your deity was the PDP-7 You could not have safely prayed (284) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Geek... Youescaped from the dungeon with 0 points,