Andy, neutral male addicted Ordinator ---------- .........| |.....$..| |....@@..| ---------- [Andy the Battler] St25 Dx25 Co25 In25 Wi25 Ch25 OrdAddMalNeu Dlvl:1 $0 HP12(12) Pw11(11) AC2 Xp1/0 T1 Cnf Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male addicted Ordinator. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 21 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 37% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 87% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 97% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34025 Monster spawn increase reached its maximum at turn 49337 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3162744 The monster class that cannot be genocided was light The monster class that was spawned more often: gnome (freq bonus 1) The monster color that was spawned more often: bright cyan (freq bonus 2) The monster species that spawned more often: water vortex (freq bonus 22) The monster species that spawned more often: pawn of living stone (freq bonus 6) The monster species that spawned more often: water archer (freq bonus 12) The monster species that spawned more often: grinder (freq bonus 4) The monster species that spawned more often: elf mummy (freq bonus 20) The monster species that spawned more often: Morrigan the Succubus (freq bonus 28) The monster species that spawned more often: fallen (freq bonus 8) The monster species that spawned more often: abyss spider (freq bonus 3) The monster species that spawned more often: burner turret (freq bonus 5) The monster species that spawned more often: bloodthirster (freq bonus 12) The monster species that spawned more often: tazer lich (freq bonus 4) The monster species that spawned more often: power trove (freq bonus 8) The monster species that spawned more often: darkest thief (freq bonus 3) The monster species that spawned more often: intelligent monkey (freq bonus 3) The monster species that spawned more often: analgesic spore (freq bonus 5) The monster species that spawned more often: CD-ROM dragon (freq bonus 7) The monster species that spawned more often: Wolf-Man (freq bonus 3) The monster species that spawned more often: undead school fish (freq bonus 4) The monster species that spawned more often: zombie car (freq bonus 4) The monster species that spawned more often: Gridin (freq bonus 4) The monster species that never randomly spawned: undead stalk The monster species that never randomly spawned: rust converter The monster species that never randomly spawned: ice warp fungus The monster species that never randomly spawned: gore fungus The monster species that never randomly spawned: Seraph of the Void The monster species that never randomly spawned: albino growth The monster species that never randomly spawned: Corina's stiletto boot The monster species that never randomly spawned: silver spore The monster species that never randomly spawned: nightwing The monster species that never randomly spawned: USA soldier The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 158) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 72) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 10) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 203) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 25) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 6) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 11) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this trap was always invisible: sin trap The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 22) Next attribute increase check would have come at turn 2316 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You were confused (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Varda Elentari You could not have safely prayed (97) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 82% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Andy the Ordinator... You and Thaedil escaped from the dungeon with 34 points,