Andy, chaotic male redguardian Ranger ----------- |....../\r. |...@.....| |.$.d....{| |.........| ----------- [Andy the Tenderfoot] St9 Dx7 Co10 In6 Wi6 Ch6 RanRedMalCha+QPIKE Dlvl:1 $0 HP28(28) Pw4(4) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male aquarian heretic sokosolver specialist american redguardian Ranger. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 143 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 95% Potion drop chance was reduced to 94% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23122 Monster spawn increase reached its maximum at turn 76092 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 99864 The monster class that cannot be genocided was centaur The monster class that was spawned more often: dragon (freq bonus 4) The monster species that spawned more often: small healing mimic (freq bonus 8) The monster species that spawned more often: sand archer (freq bonus 12) The monster species that spawned more often: wailing beast (freq bonus 16) The monster species that spawned more often: black piercer (freq bonus 6) The monster species that spawned more often: Sheorogath (freq bonus 14) The monster species that spawned more often: menis (freq bonus 16) The monster species that spawned more often: wood nymph (freq bonus 6) The monster species that spawned more often: gun cat (freq bonus 14) The monster species that spawned more often: deep draconian (freq bonus 9) The monster species that spawned more often: great wyrm of perplexity (freq bonus 10) The monster species that spawned more often: paralysator vortex (freq bonus 8) The monster species that spawned more often: white force fungus (freq bonus 6) The monster species that spawned more often: agent black stalk (freq bonus 20) The monster species that spawned more often: death clan (freq bonus 5) The monster species that spawned more often: hammer of the underworld (freq bonus 30) The monster species that spawned more often: shimmering fungus (freq bonus 28) The monster species that spawned more often: undead foxhound agent (freq bonus 8) The monster species that spawned more often: huge girl (freq bonus 8) The monster species that spawned more often: undead supermarket cashier (freq bonus 16) The monster species that spawned more often: cerulean sentai (freq bonus 14) The monster species that never randomly spawned: undead caveman The monster species that never randomly spawned: psychic patch The monster species that never randomly spawned: gug giant The monster species that never randomly spawned: sword tooth tiger The monster species that never randomly spawned: hell spawn The monster species that never randomly spawned: awake ant lieutenant The monster species that never randomly spawned: Nicole's block-heeled combat boot The monster species that never randomly spawned: ribbon fish The monster species that never randomly spawned: creeping garnet gems The monster species that never randomly spawned: vampire lord The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 37) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 20) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 8) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 20) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 2) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 13) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 104) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 2) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 6) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 6) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 27) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 35) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 25) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this trap was always invisible: laser trap The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 3) Next attribute increase check would have come at turn 1743 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were immune to sickness You had automatic searching You had 1500 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Little Mac, Mother Earth and Tokimi Your deity was Tokimi You could not have safely prayed (156) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills bow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Andy the Ranger... You and Sirius escaped from the dungeon with 10 points,