Andy, lawful female mimic Artist ------------- |{..d.......| |..@........| ---.--------- [Andy the Paint Splotcher] St9 Dx14 Co5 In13 Wi13 Ch15 ArtMimFemLaw Dlvl:1 $0 HP19(19) Pw15(15) AC4 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female mimic Artist. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 57% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 84% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 107050 Monster spawn increase reached its maximum at turn 134451 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2169696 The monster class that cannot be genocided was golem The monster class that was spawned more often: jelly (freq bonus 1) The monster color that was spawned more often: bright blue (freq bonus 2) The monster species that spawned more often: undead paladin (freq bonus 8) The monster species that spawned more often: idiot (freq bonus 12) The monster species that spawned more often: zohar sephirah (freq bonus 3) The monster species that spawned more often: black midge (freq bonus 2) The monster species that spawned more often: bright violet mold (freq bonus 2) The monster species that spawned more often: kobold warlord (freq bonus 6) The monster species that spawned more often: lethe stalk (freq bonus 6) The monster species that spawned more often: gray draconian (freq bonus 4) The monster species that spawned more often: tree fungus (freq bonus 7) The monster species that spawned more often: evasive sniper (freq bonus 20) The monster species that spawned more often: poison kobold (freq bonus 10) The monster species that spawned more often: cyan stalk (freq bonus 2) The monster species that spawned more often: Jane's dancing shoe (freq bonus 10) The monster species that spawned more often: goddamn rusalka (freq bonus 6) The monster species that spawned more often: deep force gnome (freq bonus 14) The monster species that spawned more often: poison ivy (freq bonus 4) The monster species that spawned more often: ape gigans (freq bonus 3) The monster species that spawned more often: kalidah (freq bonus 6) The monster species that spawned more often: acid monster (freq bonus 4) The monster species that spawned more often: pink warp fungus (freq bonus 6) The monster species that never randomly spawned: void stalk The monster species that never randomly spawned: acid mimic The monster species that never randomly spawned: gold golem The monster species that never randomly spawned: werepiranha The monster species that never randomly spawned: aqua kobold The monster species that never randomly spawned: immobile growth The monster species that never randomly spawned: hru The monster species that never randomly spawned: large beetle The monster species that never randomly spawned: battle girl The monster species that never randomly spawned: hell hound pup The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 6) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 39) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 4) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 386) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 3) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 48) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 25) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 6) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 10) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 9) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 10) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 2) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this trap was always invisible: multiplicator trap The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 4) Next attribute increase check would have come at turn 1075 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were acid resistant You had 1500 points of nutrition remaining You could survive without air You were polymorphing You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Leonardo You could not have safely prayed (1206) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Artist... You and the little dog escaped from the dungeon with 7 points,