Andy, chaotic female droven Augurer --- --. ...- |.d| |e.---- -@)....- -------- [Andy the College Student] St6 Dx7 Co5 In17 Wi19 Ch13 AugDroFemCha Dlvl:1 $0 HP10(10) Pw27(27) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female droven Augurer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 127 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 5 Scroll drop chance was reduced to 96% Ring drop chance was reduced to 33% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29979 Monster spawn increase reached its maximum at turn 65730 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 745174 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 3) The monster species that spawned more often: undead geek (freq bonus 16) The monster species that spawned more often: soft growth (freq bonus 7) The monster species that spawned more often: hairy fungus (freq bonus 5) The monster species that spawned more often: ill growth (freq bonus 7) The monster species that spawned more often: volcanic grue (freq bonus 12) The monster species that spawned more often: glass giant (freq bonus 10) The monster species that spawned more often: werepermamimic (freq bonus 12) The monster species that spawned more often: bad warp patch (freq bonus 10) The monster species that spawned more often: amusing thirteen-grader (freq bonus 6) The monster species that spawned more often: winged gray unicorn (freq bonus 8) The monster species that spawned more often: sea snake (freq bonus 4) The monster species that spawned more often: thematic water elemental (freq bonus 16) The monster species that spawned more often: fire wing (freq bonus 36) The monster species that spawned more often: beartrapper (freq bonus 6) The monster species that spawned more often: a-type (freq bonus 6) The monster species that spawned more often: pink naga hatchling (freq bonus 12) The monster species that spawned more often: giant anteater (freq bonus 8) The monster species that spawned more often: giant piranha (freq bonus 8) The monster species that spawned more often: gyarados (freq bonus 14) The monster species that spawned more often: large kobold (freq bonus 5) The monster species that never randomly spawned: extremely annoying fish The monster species that never randomly spawned: assailant The monster species that never randomly spawned: petty rothe The monster species that never randomly spawned: maud agent The monster species that never randomly spawned: incubus The monster species that never randomly spawned: flayed one The monster species that never randomly spawned: awake ant lieutenant The monster species that never randomly spawned: human thief The monster species that never randomly spawned: ita mochi The monster species that never randomly spawned: decayed fungus The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 4) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 19) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 19) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 11) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 16) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 8) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 18) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 8) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this trap was always invisible: chaos trap The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 1) Next attribute increase check would have come at turn 131 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You saw invisible You were telepathic You had infravision You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dunlain, Savos Aren and Hert the Vampire Your deity was Hert the Vampire You could not have safely prayed (281) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Augurer... Youescaped from the dungeon with 0 points,