Andy, neutral male gridbug Necromancer -------- |......| |......| |...Z@.| |......| +......| -------- [Andy the Gravedigger] St5 Dx9 Co13 In14 Wi5 Ch9 NecGrdMalNeu+N Dlvl:1 $0 HP22(22) Pw22(22) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male null gridbug Necromancer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 91% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 10% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47875 Monster spawn increase reached its maximum at turn 74011 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1532764 The monster class that cannot be genocided was light The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: blight queen (freq bonus 8) The monster species that spawned more often: giant red dragonfly (freq bonus 8) The monster species that spawned more often: infected dove (freq bonus 2) The monster species that spawned more often: giant emerald frog (freq bonus 12) The monster species that spawned more often: young adult girl (freq bonus 16) The monster species that spawned more often: gravity mushroom (freq bonus 6) The monster species that spawned more often: borloth (freq bonus 4) The monster species that spawned more often: yawning trove (freq bonus 5) The monster species that spawned more often: blinding monster (freq bonus 3) The monster species that spawned more often: dopplezon (freq bonus 4) The monster species that spawned more often: giant grey scorpion (freq bonus 4) The monster species that spawned more often: Warder Kaptain (freq bonus 48) The monster species that spawned more often: Indalecio (freq bonus 4) The monster species that spawned more often: fluffy cat (freq bonus 6) The monster species that spawned more often: real fumbling monster (freq bonus 4) The monster species that spawned more often: petty giant ant (freq bonus 8) The monster species that spawned more often: inviso trove (freq bonus 3) The monster species that spawned more often: animated hugging boot (freq bonus 4) The monster species that spawned more often: high warp patch (freq bonus 3) The monster species that spawned more often: nature girl (freq bonus 6) The monster species that never randomly spawned: Marie The monster species that never randomly spawned: secluded fungus The monster species that never randomly spawned: troll priest The monster species that never randomly spawned: quantum patch The monster species that never randomly spawned: albino force fungus The monster species that never randomly spawned: flying girl The monster species that never randomly spawned: Bundly Ann The monster species that never randomly spawned: vile temptress The monster species that never randomly spawned: Spring-Heeled Jack, the Terror of London The monster species that never randomly spawned: arch-mind flayer The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 12) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 42) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 5) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 8) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 13) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 4) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 27) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: teleportation trap (freq bonus 9) Next attribute increase check would have come at turn 471 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You were poison resistant You were level-drain resistant You were immune to sickness You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Zugguthobal You could not have safely prayed (1081) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) raise zombies 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Necromancer... Youescaped from the dungeon with 0 points,