Andy, chaotic male human Politician -------- ..@....| |..@.(.- |........ |..........| |........... -#---------- [Andy the Voter] St12 Dx7 Co9 In7 Wi5 Ch21 PolHumMalCha Dlvl:1 $4823 HP14(14) Pw11(11) AC7 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male human Politician. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 38% chance Amulet drop chance was reduced to 30% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 79% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60585 Monster spawn increase reached its maximum at turn 192225 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 58962 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: kobold (freq bonus 6) The monster species that spawned more often: sniper (freq bonus 16) The monster species that spawned more often: giant sludge shoggoth (freq bonus 18) The monster species that spawned more often: healing iron piercer (freq bonus 11) The monster species that spawned more often: adult leviathan (freq bonus 7) The monster species that spawned more often: decayed mold (freq bonus 8) The monster species that spawned more often: Mister Greenly (freq bonus 8) The monster species that spawned more often: fire monster (freq bonus 8) The monster species that spawned more often: barracuda (freq bonus 9) The monster species that spawned more often: zombie car (freq bonus 36) The monster species that spawned more often: snow king (freq bonus 18) The monster species that spawned more often: jynx (freq bonus 14) The monster species that spawned more often: tome of nether wrath (freq bonus 8) The monster species that spawned more often: pack gray wolf (freq bonus 14) The monster species that spawned more often: porter dark spore (freq bonus 84) The monster species that spawned more often: illithid (freq bonus 18) The monster species that spawned more often: multi-hued naga hatchling (freq bonus 16) The monster species that spawned more often: time growth (freq bonus 10) The monster species that spawned more often: null warp fungus (freq bonus 14) The monster species that spawned more often: wood nymph (freq bonus 14) The monster species that spawned more often: Baeran (freq bonus 16) The monster species that never randomly spawned: randomisator lich The monster species that never randomly spawned: draugr deathlord The monster species that never randomly spawned: large dog The monster species that never randomly spawned: warrior The monster species that never randomly spawned: mechanical juggernaut The monster species that never randomly spawned: tourist The monster species that never randomly spawned: death sentry The monster species that never randomly spawned: unmasked Vorlon The monster species that never randomly spawned: Klara's high-heeled sandal The monster species that never randomly spawned: siena colony The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 10) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 8) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 11) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 50) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 6) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 53) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 3) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 8) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 4) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 68) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this trap was always invisible: glyph of guarding The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 1) Next attribute increase check would have come at turn 352 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Democracy, Communism and Despotism Your deity was Despotism You could not have safely prayed (366) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills (none) Spellcasting Skills (none) Goodbye Andy the Politician... Youescaped from the dungeon with 0 points,