Andy, chaotic female american Gladiator ------ .....# |.d.$| |.@... |....| |....| ---.-- [Andy the Velite] St11 Dx11 Co8 In10 Wi10 Ch7 GlaAmeFemCha Dlvl:1 $0 HP15(15) Pw4(4) AC4 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female american Gladiator. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 13 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 298 Monsters only dropped their musable items with 23% chance Scroll drop chance was reduced to 62% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 62% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53065 Monster spawn increase reached its maximum at turn 86731 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 329950 The monster class that cannot be genocided was piercer The monster class that was spawned more often: (null) (freq bonus 1) The monster color that was spawned more often: bright magenta (freq bonus 1) The monster species that spawned more often: ancient of death (freq bonus 2) The monster species that spawned more often: cyan patch (freq bonus 4) The monster species that spawned more often: flying scimitar (freq bonus 6) The monster species that spawned more often: skeleton giant (freq bonus 6) The monster species that spawned more often: mirror spore (freq bonus 4) The monster species that spawned more often: thirteen-headed hydra (freq bonus 8) The monster species that spawned more often: spirit drinker (freq bonus 6) The monster species that spawned more often: ultramarine mushroom (freq bonus 5) The monster species that spawned more often: parrot (freq bonus 2) The monster species that spawned more often: vaporeon (freq bonus 4) The monster species that spawned more often: venom grue (freq bonus 3) The monster species that spawned more often: law drake (freq bonus 4) The monster species that spawned more often: goblin raider (freq bonus 12) The monster species that spawned more often: Dora's stinking leather boot (freq bonus 8) The monster species that spawned more often: trap spore (freq bonus 8) The monster species that spawned more often: Dr. Pappe (freq bonus 14) The monster species that spawned more often: antimagic mold (freq bonus 12) The monster species that spawned more often: Jessica's mocassin (freq bonus 7) The monster species that spawned more often: mummified cat (freq bonus 5) The monster species that spawned more often: rouge jellyfish (freq bonus 2) The monster species that never randomly spawned: lavender colony The monster species that never randomly spawned: hells angel The monster species that never randomly spawned: clear rubber The monster species that never randomly spawned: pustulent patch The monster species that never randomly spawned: sand archer The monster species that never randomly spawned: ipoo The monster species that never randomly spawned: quasit The monster species that never randomly spawned: porter baluchitherium The monster species that never randomly spawned: digging nymph The monster species that never randomly spawned: weeping angel The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 3) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 11) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 38) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 11) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 6) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 10) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 39) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 34) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 14) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 6) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 2) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 10) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 3) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 2) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 73) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: monster cube The RNG hath decreed that this trap was generated more often: hostility trap (freq bonus 1) Next attribute increase check would have come at turn 768 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your chance to block was 35% You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Catilina You could not have safely prayed (115) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Andy the Gladiator... Youescaped from the dungeon with 0 points,