Andy, neutral female scurrier Necromancer ----- |.$.| ....| |`Z.+ |.@.| |...| --.-- . |. |. |. . --- [Andy the Gravedigger] St8 Dx14 Co9 In17 Wi8 Ch6 NecScuFemNeu Dlvl:1 $0 HP18(18) Pw19(19) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female scurrier Necromancer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 141 Monsters only dropped their musable items with 44% chance Scroll drop chance was reduced to 71% Ring drop chance was reduced to 65% Potion drop chance was reduced to 65% Monster death drops spawned with only 77% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25078 Monster spawn increase reached its maximum at turn 45587 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1168645 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: cyan spore (freq bonus 4) The monster species that spawned more often: coin turret (freq bonus 4) The monster species that spawned more often: novel spore (freq bonus 4) The monster species that spawned more often: green shinto priest (freq bonus 20) The monster species that spawned more often: petty rothe (freq bonus 2) The monster species that spawned more often: snake archer (freq bonus 4) The monster species that spawned more often: poltergeist (freq bonus 3) The monster species that spawned more often: disgusting mold (freq bonus 3) The monster species that spawned more often: rock chunneler (freq bonus 3) The monster species that spawned more often: nitric acid cloud (freq bonus 8) The monster species that spawned more often: inertia hound (freq bonus 6) The monster species that spawned more often: newsgroup lady (freq bonus 4) The monster species that spawned more often: Bundle Nadja's hugging boot (freq bonus 8) The monster species that spawned more often: tear mushroom (freq bonus 2) The monster species that spawned more often: giant boar (freq bonus 5) The monster species that spawned more often: Team Fortress pyro (freq bonus 14) The monster species that spawned more often: megademon (freq bonus 2) The monster species that spawned more often: brown mushroom patch (freq bonus 3) The monster species that spawned more often: ceti eel (freq bonus 3) The monster species that spawned more often: gray slayer (freq bonus 2) The monster species that never randomly spawned: pheasant The monster species that never randomly spawned: deep gnome The monster species that never randomly spawned: ninja boy The monster species that never randomly spawned: cave springy The monster species that never randomly spawned: cursed blob The monster species that never randomly spawned: fly of Mordor The monster species that never randomly spawned: slime force patch The monster species that never randomly spawned: condemned one The monster species that never randomly spawned: wicked woods The monster species that never randomly spawned: desert warp patch The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: mercurial athame ((null)) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 14) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 7) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 28) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 38) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 19) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 42) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 16) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 199) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 12) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 8) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 3) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 7) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 8) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 5) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 19) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 8) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: silver shield ((null)) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this trap was always invisible: noise trap The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 1) Next attribute increase check would have come at turn 322 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were level-drain resistant You were immune to sickness You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Zugguthobal You could not have safely prayed (112) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 71% 400% b - command undead 5 attack 71% 400% c - drain life 3 attack 0% 200% d - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) raise zombies 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Necromancer... Youescaped from the dungeon with 0 points,