Andy, chaotic male homicidal User of Stand ---+---- |.)....+ ||..@..| |..@...- -------- [Andy the Arrow Pierced] St14 Dx13 Co10 In9 Wi7 Ch6 UseHomMalCha Dlvl:1 $0 HP12(12) Pw11(11) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male homicidal User of Stand. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 112 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 36% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 82% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 75% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31317 Monster spawn increase reached its maximum at turn 74758 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 890500 The monster class that cannot be genocided was blob The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: sub-gnome (freq bonus 3) The monster species that spawned more often: deathmold (freq bonus 8) The monster species that spawned more often: elf boxer (freq bonus 6) The monster species that spawned more often: charged ice (freq bonus 12) The monster species that spawned more often: drunken master (freq bonus 6) The monster species that spawned more often: jubjub bird (freq bonus 4) The monster species that spawned more often: cheating minotaur (freq bonus 2) The monster species that spawned more often: clefable (freq bonus 4) The monster species that spawned more often: centipede swarm (freq bonus 2) The monster species that spawned more often: rust penetrator (freq bonus 6) The monster species that spawned more often: Olog-hai warchief (freq bonus 4) The monster species that spawned more often: hidden force patch (freq bonus 6) The monster species that spawned more often: Andrej (freq bonus 10) The monster species that spawned more often: wizard (freq bonus 3) The monster species that spawned more often: sootball (freq bonus 9) The monster species that spawned more often: Pylops (freq bonus 3) The monster species that spawned more often: crystal drake (freq bonus 10) The monster species that spawned more often: Rafschar (freq bonus 3) The monster species that spawned more often: claw viper (freq bonus 28) The monster species that spawned more often: hunger hulk (freq bonus 6) The monster species that never randomly spawned: white worm mass The monster species that never randomly spawned: giant albatross The monster species that never randomly spawned: dimensional shambler The monster species that never randomly spawned: desert colony The monster species that never randomly spawned: Gunnhild's General Store The monster species that never randomly spawned: scrag The monster species that never randomly spawned: colorful mold The monster species that never randomly spawned: alligator king The monster species that never randomly spawned: poison vortex The monster species that never randomly spawned: mobat The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 16) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 17) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 15) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 11) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 9) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 81) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 11) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 6) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 6) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 7) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 35) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this trap was always invisible: negative trap The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 3) Next attribute increase check would have come at turn 423 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Cars You could not have safely prayed (85) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the User of Stand... Youescaped from the dungeon with 0 points,