Andy, lawful female angelic Convict --.-- ------$....------- |................| |..........r...... |...........@....| -------... ------- ---- [Andy the Detainee] St16 Dx14 Co20 In11 Wi7 Ch10 ConAngFemLaw Dlvl:1 $0 HP16(16) Pw5(5) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female angelic Convict. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -50 Your max alignment was -6 You carried 16 sins Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 43 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 16 Scroll drop chance was reduced to 95% Wand drop chance was reduced to 95% Potion drop chance was reduced to 89% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41255 Monster spawn increase reached its maximum at turn 93360 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2777409 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: stupid looking cos-player (freq bonus 12) The monster species that spawned more often: fat roper (freq bonus 6) The monster species that spawned more often: flying monkey (freq bonus 4) The monster species that spawned more often: chaos master (freq bonus 6) The monster species that spawned more often: kobold cleric (freq bonus 4) The monster species that spawned more often: elf-lord (freq bonus 5) The monster species that spawned more often: absorbing dust vortex (freq bonus 8) The monster species that spawned more often: hata-mata (freq bonus 2) The monster species that spawned more often: petit permamimic (freq bonus 8) The monster species that spawned more often: howling spirit (freq bonus 2) The monster species that spawned more often: hezrou (freq bonus 3) The monster species that spawned more often: sand hunter (freq bonus 6) The monster species that spawned more often: bronze dragon (freq bonus 4) The monster species that spawned more often: cold person (freq bonus 2) The monster species that spawned more often: boobed mimic (freq bonus 12) The monster species that spawned more often: wereflyfish (freq bonus 2) The monster species that spawned more often: lilac force fungus (freq bonus 3) The monster species that spawned more often: sword fighter (freq bonus 2) The monster species that spawned more often: pagan lady (freq bonus 2) The monster species that spawned more often: evil bird (freq bonus 5) The monster species that never randomly spawned: deceiving force fungus The monster species that never randomly spawned: Azathoth, the Daemon Sultan The monster species that never randomly spawned: silver hawk The monster species that never randomly spawned: poison devil The monster species that never randomly spawned: nature's wrath The monster species that never randomly spawned: couatl The monster species that never randomly spawned: glib vortex The monster species that never randomly spawned: giant silver jellyfish The monster species that never randomly spawned: eastern rainbowfly The monster species that never randomly spawned: gecko mummy The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 34) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 13) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 41) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 29) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 7) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 4) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 10) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 6) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 7) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 11) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 5) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this trap was always invisible: mana trap The RNG hath decreed that this trap was generated more often: slingshot trap (freq bonus 3) Next attribute increase check would have come at turn 1447 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were punished You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You had 550 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ilmater, Grumbar and Tymora Your deity was Ilmater You could not have safely prayed (536) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Convict... You and Nicodemus escaped from the dungeon with 4 points,