Andy, chaotic female nordish Cruel Abuser ------.--- |......... |..w.....| |..$.....| |....@...| |...@.$..+ ---------- [Andy the Whipper] St15 Dx18 Co15 In18 Wi9 Ch6 AbuNorFemCha Dlvl:1 $0 HP16(16) Pw6(6) AC-1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female nordish Cruel Abuser. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 17 Gem identification only worked 100 times out of 170 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 88% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 91% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65512 Monster spawn increase reached its maximum at turn 121492 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1822381 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: T-hawk (freq bonus 4) The monster species that spawned more often: doom knight (freq bonus 12) The monster species that spawned more often: aokabi (freq bonus 6) The monster species that spawned more often: teddy bear (freq bonus 4) The monster species that spawned more often: pain worm (freq bonus 12) The monster species that spawned more often: Mariya (freq bonus 8) The monster species that spawned more often: ice golem (freq bonus 10) The monster species that spawned more often: large mind flayer (freq bonus 14) The monster species that spawned more often: wobbly jelly (freq bonus 8) The monster species that spawned more often: giant boar (freq bonus 10) The monster species that spawned more often: sexy hexy (freq bonus 4) The monster species that spawned more often: metallic green centipede (freq bonus 12) The monster species that spawned more often: sticky patch (freq bonus 12) The monster species that spawned more often: sulfur mold (freq bonus 5) The monster species that spawned more often: ancient plain dragon (freq bonus 14) The monster species that spawned more often: dimensional shambler (freq bonus 16) The monster species that spawned more often: akkadian (freq bonus 5) The monster species that spawned more often: gazer quasit (freq bonus 9) The monster species that spawned more often: aoa droplet (freq bonus 24) The monster species that spawned more often: Marie's hugging boot (freq bonus 5) The monster species that never randomly spawned: beige warp patch The monster species that never randomly spawned: rot worm The monster species that never randomly spawned: suxxor mimic The monster species that never randomly spawned: wood bear cub The monster species that never randomly spawned: evasive cuntgun trooper The monster species that never randomly spawned: sue stalk The monster species that never randomly spawned: bad witch The monster species that never randomly spawned: Jane The monster species that never randomly spawned: goblin raider The monster species that never randomly spawned: bad shan The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 41) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 38) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 6) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 3) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 16) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 7) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 5) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 5) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 5) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 10) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 5) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 56) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this trap was always invisible: time trap The RNG hath decreed that this trap was generated more often: dart trap (freq bonus 2) Next attribute increase check would have come at turn 1146 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jacob Black, Bella Swan and Edward Cullen Your deity was Edward Cullen You could not have safely prayed (372) You survived Spells known in the end Name Level Category Fail Memory a - godmode 8 protect 100% 700% Techniques known in the end Name Level Status berserk 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Cruel Abuser... Youescaped from the dungeon with 150 points,