Andy, neutral female ancient Dunmer ------ +....| |....| -....| |....| |...@| |...B| ------ [Andy the Radical Elf] St18/03 Dx16 Co19 In10 Wi11 Ch4 DunAncFemNeu Dlvl:1 $0 HP21(21) Pw10(10) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female ancient Dunmer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 38 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 19 Scroll drop chance was reduced to 86% Wand drop chance was reduced to 97% Potion drop chance was reduced to 67% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 84% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66930 Monster spawn increase reached its maximum at turn 190356 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 3228690 The monster class that cannot be genocided was blob The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster species that spawned more often: acid penetrator (freq bonus 12) The monster species that spawned more often: hunting hawk (freq bonus 2) The monster species that spawned more often: citric acid cloud (freq bonus 2) The monster species that spawned more often: high-elven ranger (freq bonus 2) The monster species that spawned more often: Jessica's stiletto boot (freq bonus 2) The monster species that spawned more often: cancellator (freq bonus 6) The monster species that spawned more often: sweet coquette (freq bonus 3) The monster species that spawned more often: elder elementalist (freq bonus 8) The monster species that spawned more often: green giant (freq bonus 12) The monster species that spawned more often: frost atronach (freq bonus 4) The monster species that spawned more often: chameleon (freq bonus 4) The monster species that spawned more often: emperor mimic (freq bonus 3) The monster species that spawned more often: grating bone devil (freq bonus 4) The monster species that spawned more often: kamitori (freq bonus 4) The monster species that spawned more often: zombie baddie (freq bonus 6) The monster species that spawned more often: energy mushroom (freq bonus 5) The monster species that spawned more often: will o' the wisp (freq bonus 8) The monster species that spawned more often: dictator of Iraq (freq bonus 4) The monster species that spawned more often: white balrog (freq bonus 24) The monster species that spawned more often: goblin thief (freq bonus 6) The monster species that never randomly spawned: dark female android The monster species that never randomly spawned: spore warp patch The monster species that never randomly spawned: grand master thief The monster species that never randomly spawned: acid worm The monster species that never randomly spawned: soul killer shaman The monster species that never randomly spawned: mysterious girl The monster species that never randomly spawned: petty poisonous blob The monster species that never randomly spawned: unreal spore The monster species that never randomly spawned: death crawler The monster species that never randomly spawned: bloodthirster The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: bill-guisarme (hodisalar kutuplu qurol) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: elven leather helm (charm shapka, freq bonus 10) The RNG hath decreed that this item was generated more often: helmet (qilishga zarbdan, freq bonus 8) The RNG hath decreed that this item was generated more often: diode (ikki-simli narsa, freq bonus 30) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 77) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rang nur (chromatic, freq bonus 13) The RNG hath decreed that this item was generated more often: droven plate mail (tepeli qora plastinka, freq bonus 9) The RNG hath decreed that this item was generated more often: helmet of undead warning (qorong'u zarbdan, freq bonus 4) The RNG hath decreed that this item was generated more often: hayvonlar aniqlash (leather, freq bonus 7) The RNG hath decreed that this item was generated more often: kicking boots (po'lat chizilmasin, freq bonus 5) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: anti caster cloak (ikkinchi-qo'l plash, freq bonus 10) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 6) The RNG hath decreed that this item was generated more often: oyoq aniqlash (stinking, freq bonus 3) The RNG hath decreed that this item was always generated cursed: coezgue (zone-specific) The RNG hath decreed that this item was always generated cursed: high-elven warsword (yodimga tushyapti gvardiyasi qilich) The RNG hath decreed that this item was always generated cursed: basterd sword (katta qilich) The RNG hath decreed that this item was always generated cursed: qattiqlashishi gallutsinatsiya (glowing) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this trap was always invisible: fart trap The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 5) Next attribute increase check would have come at turn 170 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Yavanna You could not have safely prayed (193) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) elemental fist 1 O Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Dunmer... Youescaped from the dungeon with 0 points,