Andy, neutral female troll Barbarian ----+--.- |.......| ........| |.......| +..d@...| |.......| +.......| |.......| --------- [Andy the Plunderess] St18 Dx11 Co12 In8 Wi5 Ch6 BarTroFemNeu Dlvl:1 $0 HP20(20) Pw5(5) AC6 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female troll Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 85% Wand drop chance was reduced to 96% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27649 Monster spawn increase reached its maximum at turn 77589 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 126735 The monster class that cannot be genocided was orc The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: novel fungus (freq bonus 6) The monster species that spawned more often: Thai's combat boot (freq bonus 5) The monster species that spawned more often: ferrous mushroom (freq bonus 4) The monster species that spawned more often: Klaus (freq bonus 10) The monster species that spawned more often: jumping ego kraken (freq bonus 24) The monster species that spawned more often: really dangerous stalk (freq bonus 6) The monster species that spawned more often: hammerhead (freq bonus 3) The monster species that spawned more often: venus flytrap (freq bonus 3) The monster species that spawned more often: dinosaur (freq bonus 12) The monster species that spawned more often: brute (freq bonus 8) The monster species that spawned more often: shimmering patch (freq bonus 8) The monster species that spawned more often: devious eel (freq bonus 5) The monster species that spawned more often: nexus warp patch (freq bonus 6) The monster species that spawned more often: cyan mold (freq bonus 8) The monster species that spawned more often: brass dragon (freq bonus 6) The monster species that spawned more often: racist troll (freq bonus 3) The monster species that spawned more often: necro archer (freq bonus 5) The monster species that spawned more often: damned (freq bonus 18) The monster species that spawned more often: corpse spitter (freq bonus 3) The monster species that spawned more often: sludge shoggoth (freq bonus 36) The monster species that never randomly spawned: glass giant The monster species that never randomly spawned: Dr. Pappe The monster species that never randomly spawned: leng spider The monster species that never randomly spawned: ogre ruler The monster species that never randomly spawned: glowing eye The monster species that never randomly spawned: Linus the Cat The monster species that never randomly spawned: cursed cadaver The monster species that never randomly spawned: giant grey rat The monster species that never randomly spawned: water vortex The monster species that never randomly spawned: rock kobold The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 23) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 27) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 18) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 10) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 11) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 36) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 3) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 5) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 11) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 2) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 14) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 98) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 1) Next attribute increase check would have come at turn 3547 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were immune to sickness You had infravision You had 1500 points of nutrition remaining You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Crom You could not have safely prayed (368) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Barbarian... You and Idefix escaped from the dungeon with 3 points,