Andy, lawful male centaur Officer --+--------- |....$....@| |.........@| |.......?..| |%.........| ------------ [Andy the Street Cop] St16 Dx9 Co11 In18 Wi8 Ch9 OffCenMalLaw Dlvl:1 $0 HP16(16) Pw5(5) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male centaur Officer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 19 Gem identification only worked 100 times out of 320 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 77% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 83% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32815 Monster spawn increase reached its maximum at turn 59840 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 372904 The monster class that cannot be genocided was ogre The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: nix (freq bonus 6) The monster species that spawned more often: special agent (freq bonus 4) The monster species that spawned more often: migo force drone (freq bonus 20) The monster species that spawned more often: tasloi zombie (freq bonus 3) The monster species that spawned more often: raticate (freq bonus 3) The monster species that spawned more often: flying ribbon fish (freq bonus 16) The monster species that spawned more often: large freezing sphere (freq bonus 9) The monster species that spawned more often: Õ¹ùŠÛQ (freq bonus 3) The monster species that spawned more often: suck monster (freq bonus 4) The monster species that spawned more often: black orc (freq bonus 8) The monster species that spawned more often: abnormal growth (freq bonus 6) The monster species that spawned more often: Green-elf rogue (freq bonus 8) The monster species that spawned more often: pricolic (freq bonus 11) The monster species that spawned more often: locustod (freq bonus 8) The monster species that spawned more often: caterwaul (freq bonus 32) The monster species that spawned more often: electro archer (freq bonus 6) The monster species that spawned more often: red river hog (freq bonus 4) The monster species that spawned more often: bobcat (freq bonus 8) The monster species that spawned more often: thrasher (freq bonus 6) The monster species that spawned more often: magical girl (freq bonus 12) The monster species that never randomly spawned: doom marine The monster species that never randomly spawned: Lord Bademon The monster species that never randomly spawned: stone patch The monster species that never randomly spawned: werecow The monster species that never randomly spawned: old shimmering dragon The monster species that never randomly spawned: valkyrie The monster species that never randomly spawned: eroticity queen The monster species that never randomly spawned: Dominik The monster species that never randomly spawned: dagger turret The monster species that never randomly spawned: cursed blob The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 15) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 15) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 13) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 4) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 12) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 13) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this trap was always invisible: burning trap The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 2) Next attribute increase check would have come at turn 187 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had automatic searching You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Magnum, Smith and Wesson Your deity was Magnum You could not have safely prayed (173) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Andy the Officer... Youescaped from the dungeon with 0 points,