Andy, lawful female senser Healer ------ +....| |....| |..f.. ..@..| |....| ------ [Andy the Rhizotomist] St8 Dx9 Co10 In12 Wi9 Ch3 HeaSenFemLaw Dlvl:1 $1598 HP19(19) Pw24(24) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female senser Healer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 277 Potion identification only worked 3 times out of 12 Amulet identification only worked 15 times out of 16 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 56% Ring drop chance was reduced to 80% Wand drop chance was reduced to 57% Potion drop chance was reduced to 85% Monster death drops spawned with only 80% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28461 Monster spawn increase reached its maximum at turn 92121 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 389312 The monster class that cannot be genocided was worm The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster color that was spawned more often: gray (freq bonus 1) The monster species that spawned more often: cerulean sentai (freq bonus 16) The monster species that spawned more often: baby draken (freq bonus 3) The monster species that spawned more often: large racoon dog (freq bonus 8) The monster species that spawned more often: giant ebony bat (freq bonus 14) The monster species that spawned more often: irresistible warp patch (freq bonus 20) The monster species that spawned more often: Shy Laura (freq bonus 6) The monster species that spawned more often: icewoman (freq bonus 7) The monster species that spawned more often: death turret (freq bonus 5) The monster species that spawned more often: division thief (freq bonus 4) The monster species that spawned more often: sulfur mushroom (freq bonus 10) The monster species that spawned more often: strungler vine (freq bonus 8) The monster species that spawned more often: asian lady (freq bonus 14) The monster species that spawned more often: camo fish (freq bonus 6) The monster species that spawned more often: evasive jermlaine (freq bonus 3) The monster species that spawned more often: blinding monster (freq bonus 6) The monster species that spawned more often: sludge lich (freq bonus 10) The monster species that spawned more often: necro archer (freq bonus 4) The monster species that spawned more often: The King of the Awgwas (freq bonus 3) The monster species that spawned more often: Frankenstein's Monster (freq bonus 10) The monster species that spawned more often: Solar (freq bonus 6) The monster species that never randomly spawned: kamehameha fighter The monster species that never randomly spawned: devilish spirit The monster species that never randomly spawned: glowing draconian The monster species that never randomly spawned: colluded warp patch The monster species that never randomly spawned: paraguay gatekeeper The monster species that never randomly spawned: Doctor Frankenstein The monster species that never randomly spawned: white force patch The monster species that never randomly spawned: antimatter vortex The monster species that never randomly spawned: weasel The monster species that never randomly spawned: blue-red mushroom The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 18) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 6) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 6) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 12) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 14) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 10) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 2) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 9) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 8) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 5) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 8) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 6) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 59) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 69) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: bath towel ((null)) The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)) The RNG hath decreed that this item was always generated cursed: probing (uranium) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this trap was always invisible: Only %a%s can go there! The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 3) Next attribute increase check would have come at turn 645 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Athena, Hermes and Poseidon Your deity was Athena You could not have safely prayed (287) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - stone to flesh 3 healing 0% 200% Techniques known in the end Name Level Status surgery 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Healer... Youescaped from the dungeon with 0 points,