Andy, lawful female aquarian Yeoman ... d@. ddu [Andy the Usher] St8 Dx14 Co15 In12 Wi14 Ch6 YeoAquFemLaw+W Dlvl:1 $0 HP20(20) Pw6(6) AC4 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female warper aquarian Yeoman. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 194 Scroll drop chance was reduced to 91% Wand drop chance was reduced to 95% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 89% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28453 Monster spawn increase reached its maximum at turn 49924 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 310986 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: teal naga (freq bonus 32) The monster species that spawned more often: time golem (freq bonus 2) The monster species that spawned more often: quantum mold (freq bonus 6) The monster species that spawned more often: USA soldier (freq bonus 2) The monster species that spawned more often: decayed force fungus (freq bonus 8) The monster species that spawned more often: deceiving patch (freq bonus 3) The monster species that spawned more often: wallblast dragon (freq bonus 4) The monster species that spawned more often: goblin mummy (freq bonus 5) The monster species that spawned more often: soul killer shaman (freq bonus 4) The monster species that spawned more often: giant mottled termite (freq bonus 7) The monster species that spawned more often: trapped soul (freq bonus 3) The monster species that spawned more often: stone serpent (freq bonus 6) The monster species that spawned more often: small snake (freq bonus 6) The monster species that spawned more often: gravity hound (freq bonus 16) The monster species that spawned more often: silver golem (freq bonus 10) The monster species that spawned more often: northerner (freq bonus 7) The monster species that spawned more often: livingstone (freq bonus 4) The monster species that spawned more often: special xorn (freq bonus 6) The monster species that spawned more often: alpha metroid (freq bonus 20) The monster species that spawned more often: sentient mochi (freq bonus 4) The monster species that never randomly spawned: eraser swarmer The monster species that never randomly spawned: mummified cat The monster species that never randomly spawned: tap mimic The monster species that never randomly spawned: anthrazite patch The monster species that never randomly spawned: angry watch lieutenant The monster species that never randomly spawned: sludge growth The monster species that never randomly spawned: giant black jellyfish The monster species that never randomly spawned: rusting hulk The monster species that never randomly spawned: super saiyan The monster species that never randomly spawned: white mold The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 39) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 34) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 245) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 43) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 3) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 19) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 6) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 21) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 2) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 3) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 2) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 47) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 31) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this trap was always invisible: dropless trap The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 6) Next attribute increase check would have come at turn 335 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had 1500 points of nutrition remaining You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of His Majesty, His Holiness and The Commons Your deity was His Majesty You could not have safely prayed (381) You survived You didn't know any spells. Techniques known in the end Name Level Status calm steed 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Yeoman... Youescaped from the dungeon with 0 points,