Andy, chaotic male rodneyan Zookeeper ----------- ..........| ----- |.......z.| |..... -.......@.| | -------.--- [Andy the Dog Feeder] St17 Dx6 Co10 In12 Wi6 Ch7 ZooRodMalCha Dlvl:1 $0 HP20(20) Pw17(17) AC11 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male rodneyan Zookeeper. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 97% Potion drop chance was reduced to 87% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34229 Monster spawn increase reached its maximum at turn 75729 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 911600 The monster class that cannot be genocided was mummy The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: ore couatl (freq bonus 6) The monster species that spawned more often: stygian fetish (freq bonus 8) The monster species that spawned more often: yellow sentai (freq bonus 8) The monster species that spawned more often: lurker below (freq bonus 4) The monster species that spawned more often: petty mountain nymph (freq bonus 12) The monster species that spawned more often: staff permamimic (freq bonus 2) The monster species that spawned more often: skeletal king (freq bonus 6) The monster species that spawned more often: giga jubjub bird (freq bonus 5) The monster species that spawned more often: turtle tree (freq bonus 8) The monster species that spawned more often: opal fungus (freq bonus 3) The monster species that spawned more often: beige force fungus (freq bonus 4) The monster species that spawned more often: vampire dwarf (freq bonus 7) The monster species that spawned more often: leading orc-captain (freq bonus 10) The monster species that spawned more often: Aldinach (freq bonus 4) The monster species that spawned more often: blue-red patch (freq bonus 4) The monster species that spawned more often: gray mewlip (freq bonus 2) The monster species that spawned more often: undead colony (freq bonus 3) The monster species that spawned more often: Rhea (freq bonus 8) The monster species that spawned more often: coming thief (freq bonus 15) The monster species that spawned more often: gargoyle trap (freq bonus 4) The monster species that never randomly spawned: giant white dragonfly The monster species that never randomly spawned: humanlike dragon The monster species that never randomly spawned: psychic The monster species that never randomly spawned: absent warp fungus The monster species that never randomly spawned: peacemaker The monster species that never randomly spawned: knapsack sheep The monster species that never randomly spawned: tsuchinoko The monster species that never randomly spawned: krong sephirah The monster species that never randomly spawned: Doctor Materialismus The monster species that never randomly spawned: taker warp fungus The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 3) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 3) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 4) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 4) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 21) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 3) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 3) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 11) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 4) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 10) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 12) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 6) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: rolling boulder trap (freq bonus 6) Next attribute increase check would have come at turn 109 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You saw invisible You were warned You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Balder, Edda and Hagen Your deity was Hagen You could not have safely prayed (86) You survived Spells known in the end Name Level Category Fail Memory a - polymorph 6 body 98% 500% b - cure confusion 3 healing 90% 200% c - healing 1 healing 0% 100% d - clairvoyance 3 divine 90% 200% e - cure hallucination 3 healing 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Zookeeper... Youescaped from the dungeon with 0 points,