Andy, lawful male spriggan Pirate ------ +....+ |....| ...@Y+ |...:| ------ [Andy the Landlubber] St17 Dx17 Co20 In16 Wi11 Ch9 PirSprMalLaw Dlvl:1 $37 HP10(10) Pw5(5) AC4 Xp1/0 T1 Latest messages Ahoy Andy, welcome to SlashEMExtended! Ye be a lawful male spriggan Pirate. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon be waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 5 Amulet drop chance was reduced to 89% Potion drop chance was reduced to 99% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21833 Monster spawn increase reached its maximum at turn 42238 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3055200 The monster class that cannot be genocided was ghost The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: angbander (freq bonus 8) The monster species that spawned more often: brookman (freq bonus 9) The monster species that spawned more often: tree naga hatchling (freq bonus 3) The monster species that spawned more often: holed wall (freq bonus 5) The monster species that spawned more often: wood nymphomaniac (freq bonus 4) The monster species that spawned more often: thorn thresher (freq bonus 8) The monster species that spawned more often: young adult plain dragon (freq bonus 3) The monster species that spawned more often: kine of araw (freq bonus 10) The monster species that spawned more often: ultramarine force patch (freq bonus 5) The monster species that spawned more often: giant stone troll (freq bonus 4) The monster species that spawned more often: epidote warp fungus (freq bonus 8) The monster species that spawned more often: shadow beast (freq bonus 20) The monster species that spawned more often: desire (freq bonus 4) The monster species that spawned more often: David (freq bonus 6) The monster species that spawned more often: eel-lizard (freq bonus 5) The monster species that spawned more often: eldritch warp fungus (freq bonus 10) The monster species that spawned more often: pink unicorn (freq bonus 10) The monster species that spawned more often: gluing blob (freq bonus 3) The monster species that spawned more often: captain (freq bonus 12) The monster species that spawned more often: storm naga (freq bonus 5) The monster species that never randomly spawned: petty bearded devil The monster species that never randomly spawned: (×Û õ­ÒGèE¹Hž The monster species that never randomly spawned: big iguana The monster species that never randomly spawned: mosquit swarm The monster species that never randomly spawned: blood witch The monster species that never randomly spawned: fake mold The monster species that never randomly spawned: clear ooze The monster species that never randomly spawned: scorching archer The monster species that never randomly spawned: black troll The monster species that never randomly spawned: Calcifer The RNG hath decreed that this item was never generated: saddle ((null)) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: granite scourge ((null)) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 12) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 10) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 20) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 15) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 18) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 11) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 13) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 17) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 9) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 9) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 5) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 20) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 47) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this trap was always invisible: terrain trap The RNG hath decreed that this trap was generated more often: negative trap (freq bonus 1) Next attribute increase check would have come at turn 2698 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining You could swim You had physical resistance You had spell resistance You regenerated You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Lord You could not have safely prayed (216) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Pirate... You and Ugga-Ugga escaped from the dungeon with 4 points,