Andy, lawful female alien Convict -.------ |......| |..?!..| |......| ....@r.| -------- [Andy the Detainee] St13 Dx11 Co11 In13 Wi3 Ch9 ConAliFemLaw Dlvl:1 $0 HP13(13) Pw4(4) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female alien Convict. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -70 Your max alignment was -6 You carried 16 sins Scroll identification only worked 100 times out of 249 Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 51% Wand drop chance was reduced to 85% Concealing monsters were spawned underneath items 57% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16663 Monster spawn increase reached its maximum at turn 29410 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1420998 The monster class that cannot be genocided was Zouthern animal Today, this monster class was always generated invisible: rub monster The monster class that was spawned more often: wraith (freq bonus 4) The monster species that spawned more often: discharger eye (freq bonus 12) The monster species that spawned more often: drug abuser (freq bonus 14) The monster species that spawned more often: quasit (freq bonus 12) The monster species that spawned more often: nautilus crewman (freq bonus 14) The monster species that spawned more often: flintfish (freq bonus 12) The monster species that spawned more often: shrieker mushroom patch (freq bonus 16) The monster species that spawned more often: undead ice mage (freq bonus 14) The monster species that spawned more often: blister mold (freq bonus 9) The monster species that spawned more often: double meanie (freq bonus 10) The monster species that spawned more often: gengar (freq bonus 14) The monster species that spawned more often: real disenchantment hound (freq bonus 18) The monster species that spawned more often: deformed fish (freq bonus 5) The monster species that spawned more often: topaz force patch (freq bonus 6) The monster species that spawned more often: six-footed snake (freq bonus 6) The monster species that spawned more often: indigo warp fungus (freq bonus 7) The monster species that spawned more often: young adult girl (freq bonus 6) The monster species that spawned more often: glib trove (freq bonus 24) The monster species that spawned more often: seven of clubs (freq bonus 6) The monster species that spawned more often: Max the Badass (freq bonus 7) The monster species that spawned more often: Hanh's block-heeled sandal (freq bonus 5) The monster species that never randomly spawned: animated wedge sandal The monster species that never randomly spawned: soviet The monster species that never randomly spawned: Detective Kommissioner The monster species that never randomly spawned: barking spider The monster species that never randomly spawned: grass lizard The monster species that never randomly spawned: porter sticky spore The monster species that never randomly spawned: slow crow The monster species that never randomly spawned: glibbery trove The monster species that never randomly spawned: lightning spire The monster species that never randomly spawned: sparkling colony The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 15) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 28) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 11) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 11) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 14) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 2) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 6) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 6) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 95) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 14) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 11) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 56) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 2) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 10) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 7) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this trap was always invisible: rot13 trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 4) Next attribute increase check would have come at turn 158 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were immune to sickness You were punished You had 550 points of nutrition remaining You were unlucky (-3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ilmater, Grumbar and Tymora Your deity was Ilmater You could not have safely prayed (435) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Convict... Youescaped from the dungeon with 0 points,