Andy, chaotic female asgardish Noblewoman --------- |..%....| |.....dd| |@u...dd| ------- - [Andy the Pargar] St18 Dx22 Co12 In16 Wi9 Ch15 NobAsgFemCha Dlvl:1 $0 HP14(14) Pw8(8) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic asgardish Noblewoman. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 92% chance Ring drop chance was reduced to 83% Wand drop chance was reduced to 65% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29069 Monster spawn increase reached its maximum at turn 51051 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 890274 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: color out of space (freq bonus 5) The monster species that spawned more often: Max the Badass (freq bonus 8) The monster species that spawned more often: petty wiper rubber (freq bonus 8) The monster species that spawned more often: really dangerous warp fungus (freq bonus 10) The monster species that spawned more often: shitzvah sephirah (freq bonus 8) The monster species that spawned more often: terrible troll (freq bonus 10) The monster species that spawned more often: tunnel wight (freq bonus 4) The monster species that spawned more often: Flat Man (freq bonus 10) The monster species that spawned more often: Natalje (freq bonus 10) The monster species that spawned more often: mosquit swarm (freq bonus 4) The monster species that spawned more often: yora chick (freq bonus 4) The monster species that spawned more often: fissure fisher (freq bonus 6) The monster species that spawned more often: hidden rock troll (freq bonus 8) The monster species that spawned more often: bright white mushroom (freq bonus 4) The monster species that spawned more often: martian slave (freq bonus 12) The monster species that spawned more often: bramble thresher (freq bonus 4) The monster species that spawned more often: giant toad (freq bonus 10) The monster species that spawned more often: dream turret (freq bonus 5) The monster species that spawned more often: wimpy hireling (freq bonus 5) The monster species that spawned more often: Firre (freq bonus 7) The monster species that never randomly spawned: kite dragon The monster species that never randomly spawned: night reaver The monster species that never randomly spawned: bronze thunderlord The monster species that never randomly spawned: warrior of the dawn The monster species that never randomly spawned: sand rat The monster species that never randomly spawned: wind growth The monster species that never randomly spawned: undead hyper doll The monster species that never randomly spawned: addict The monster species that never randomly spawned: Till The monster species that never randomly spawned: prowling dead potato The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 11) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 9) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 53) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 21) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 18) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 10) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 20) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 53) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 9) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 6) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 7) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 4) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 3) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 9) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 2) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 7) Next attribute increase check would have come at turn 227 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of God the Father, Mother Earth and the Satan Your deity was the Satan You could not have safely prayed (510) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Noblewoman... You and the saddled pony escaped from the dungeon with 16 points,