Andy, chaotic female peacemaker Feat Master --+-- .$F.| |...| |{@v| ----- [Andy the Hopper] St6 Dx25 Co8 In3 Wi3 Ch13 StuPeaFemCha Dlvl:1 $0 HP20(20) Pw13(13) AC0 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female peacemaker Feat Master. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 129 Ring identification only worked 4 times out of 8 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 99% chance Amulet drop chance was reduced to 81% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 94% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74800 Monster spawn increase reached its maximum at turn 125470 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 381408 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: Mareike (freq bonus 3) The monster species that spawned more often: disenchanter force patch (freq bonus 6) The monster species that spawned more often: Pale Night (freq bonus 4) The monster species that spawned more often: enbug (freq bonus 6) The monster species that spawned more often: blue-red warp fungus (freq bonus 6) The monster species that spawned more often: adult guivre (freq bonus 6) The monster species that spawned more often: red eyes black dragon (freq bonus 10) The monster species that spawned more often: hole force patch (freq bonus 4) The monster species that spawned more often: wraith (freq bonus 3) The monster species that spawned more often: Anastasia's high heel (freq bonus 8) The monster species that spawned more often: rhyperior (freq bonus 16) The monster species that spawned more often: inficated one (freq bonus 4) The monster species that spawned more often: wallblast dragon (freq bonus 8) The monster species that spawned more often: soldier ant (freq bonus 10) The monster species that spawned more often: timid troll (freq bonus 4) The monster species that spawned more often: hill orc (freq bonus 9) The monster species that spawned more often: onanocter 3c (freq bonus 4) The monster species that spawned more often: large wand trove (freq bonus 36) The monster species that spawned more often: giant zombie (freq bonus 12) The monster species that spawned more often: master mimic (freq bonus 10) The monster species that never randomly spawned: ego-troll mummy The monster species that never randomly spawned: real dwarven warrior The monster species that never randomly spawned: giant pygmy blowdart The monster species that never randomly spawned: brown growth The monster species that never randomly spawned: young adult boy The monster species that never randomly spawned: blade naga hatchling The monster species that never randomly spawned: faithful The monster species that never randomly spawned: adventurer patch The monster species that never randomly spawned: grotesque ogre shaman The monster species that never randomly spawned: Arne The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 46) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 6) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 7) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 3) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 27) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 18) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 8) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 6) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 6) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 11) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 9) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 9) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 10) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 41) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 22) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: remove curse (wiry) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this trap was always invisible: warp zone The RNG hath decreed that this trap was generated more often: training trap (freq bonus 11) Next attribute increase check would have come at turn 1256 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You were poison resistant You were aware of the presence of topmodels You had 1500 points of nutrition remaining You could jump You could teleport You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of James Bond, Chuck Norris and Jackie Chan Your deity was Jackie Chan You could not have safely prayed (515) You survived Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status liquid leap 1X Prepared(0) jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feat Master... Youescaped from the dungeon with 0 points,