Andy, neutral male ironman Doom Marine ------ ----------.----- |.....................| |.....................| |.........r....@......| |..............@......| |....................$| ----------------------- [Andy the Mars Marine] St11 Dx16 Co13 In3 Wi4 Ch3 MarIroMalNeu Dlvl:1 $0 HP19(19) Pw2(2) AC-1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male ironman Doom Marine. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 31 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 57% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 80% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31422 Monster spawn increase reached its maximum at turn 81175 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 982656 The monster class that cannot be genocided was trove The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: killer chicken (freq bonus 12) The monster species that spawned more often: three-headed hydra (freq bonus 3) The monster species that spawned more often: cursed turret (freq bonus 3) The monster species that spawned more often: cracking jelly (freq bonus 8) The monster species that spawned more often: blood diver (freq bonus 10) The monster species that spawned more often: egocentric kamadan (freq bonus 10) The monster species that spawned more often: scarlet spore (freq bonus 2) The monster species that spawned more often: telegold (freq bonus 3) The monster species that spawned more often: hobbit zombie (freq bonus 8) The monster species that spawned more often: stupid blonde girl (freq bonus 3) The monster species that spawned more often: baby sapphire dragon (freq bonus 3) The monster species that spawned more often: plague mouse (freq bonus 10) The monster species that spawned more often: shambling mound (freq bonus 6) The monster species that spawned more often: Fanny's brand-new sneaker (freq bonus 8) The monster species that spawned more often: yellow ooze (freq bonus 4) The monster species that spawned more often: hot lava blob (freq bonus 12) The monster species that spawned more often: pope (freq bonus 12) The monster species that spawned more often: Baaaael (freq bonus 4) The monster species that spawned more often: leocentaur ruler (freq bonus 8) The monster species that spawned more often: clock force fungus (freq bonus 3) The monster species that never randomly spawned: boil-covered wretch The monster species that never randomly spawned: abnormal fungus The monster species that never randomly spawned: time force patch The monster species that never randomly spawned: icon of sin The monster species that never randomly spawned: slayer The monster species that never randomly spawned: tree hugger The monster species that never randomly spawned: hedrow wizard The monster species that never randomly spawned: wild dog The monster species that never randomly spawned: totally bad growth The monster species that never randomly spawned: ultimate permamimic The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 61) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 7) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 22) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 12) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 75) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 3) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 33) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 54) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this trap was always invisible: warp zone The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 2) Next attribute increase check would have come at turn 1091 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was The Revenants You could not have safely prayed (228) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Andy the Doom Marine... You and Lieutenant Surge escaped from the dungeon with 22 points,