Andy, neutral female argonian Gladiator -------------- -............| |............| .......f@....| -+--- -------- [Andy the Velite] St10 Dx16 Co14 In12 Wi8 Ch5 GlaArgFemNeu Dlvl:1 $0 HP14(14) Pw3(3) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female argonian Gladiator. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 90% Amulet drop chance was reduced to 82% Concealing monsters were spawned underneath items 92% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47150 Monster spawn increase reached its maximum at turn 61327 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 487200 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: lizard (freq bonus 6) The monster species that spawned more often: ball of light (freq bonus 14) The monster species that spawned more often: red hot ride (freq bonus 16) The monster species that spawned more often: nazi panther tank (freq bonus 16) The monster species that spawned more often: ultra white rat (freq bonus 52) The monster species that spawned more often: night lord (freq bonus 7) The monster species that spawned more often: Hailbush (freq bonus 8) The monster species that spawned more often: tree fungus (freq bonus 7) The monster species that spawned more often: snow rabbit (freq bonus 252) The monster species that spawned more often: thresher (freq bonus 8) The monster species that spawned more often: eight of hearts (freq bonus 28) The monster species that spawned more often: centipede swarm (freq bonus 16) The monster species that spawned more often: arch-titan (freq bonus 8) The monster species that spawned more often: water wolf (freq bonus 48) The monster species that spawned more often: centaur shaman (freq bonus 36) The monster species that spawned more often: water spirit (freq bonus 20) The monster species that spawned more often: freeze troll (freq bonus 13) The monster species that spawned more often: lethe stalk (freq bonus 8) The monster species that spawned more often: geology ghost (freq bonus 24) The monster species that spawned more often: jikiniki (freq bonus 16) The monster species that spawned more often: giant snail (freq bonus 9) The monster species that never randomly spawned: greater giant kraken The monster species that never randomly spawned: phase colony The monster species that never randomly spawned: Gamabunta The monster species that never randomly spawned: soldier ant The monster species that never randomly spawned: lethe colony The monster species that never randomly spawned: brown stalk The monster species that never randomly spawned: Emmelie's sneaker The monster species that never randomly spawned: roast goose The monster species that never randomly spawned: fire error The monster species that never randomly spawned: ore virus The monster class that more likely to generate with musable stuff: quadruped The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 41) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 52) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 6) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 37) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 7) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 3) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 6) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 9) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 16) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 10) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 19) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 19) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 5) Next attribute increase check would have come at turn 362 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your chance to block was 35% You had 1500 points of nutrition remaining You could swim You could survive without air You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could not have safely prayed (386) You survived You didn't know any spells. Techniques known in the end Name Level Status healing hands 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Gladiator... You and the kitten escaped from the dungeon with 5 points,