Andy, neutral female snakey Doom Marine ------ |.... |...- |...| ...| |.@.--- |@........| ----------- [Andy the Mars Marine] St13 Dx12 Co10 In6 Wi5 Ch4 MarSnaFemNeu Dlvl:1 $0 HP18(18) Pw3(3) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female snakey Doom Marine. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 42 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 97% Potion drop chance was reduced to 73% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 89% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29752 Monster spawn increase reached its maximum at turn 52867 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 114873 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: disenchanter fungus (freq bonus 16) The monster species that spawned more often: beige patch (freq bonus 6) The monster species that spawned more often: dog-man (freq bonus 8) The monster species that spawned more often: shining smasher (freq bonus 7) The monster species that spawned more often: generic error (freq bonus 4) The monster species that spawned more often: dark matter blob (freq bonus 8) The monster species that spawned more often: great white shark (freq bonus 5) The monster species that spawned more often: apocalyptic jabberwock (freq bonus 5) The monster species that spawned more often: freemason grand chancellor (freq bonus 10) The monster species that spawned more often: farting man (freq bonus 30) The monster species that spawned more often: mysterious girl (freq bonus 5) The monster species that spawned more often: shadow faerie (freq bonus 3) The monster species that spawned more often: banshee (freq bonus 3) The monster species that spawned more often: black pudding (freq bonus 8) The monster species that spawned more often: fungoid mold (freq bonus 16) The monster species that spawned more often: rainbow unicorn (freq bonus 6) The monster species that spawned more often: ekans (freq bonus 4) The monster species that spawned more often: Wilhelm (freq bonus 7) The monster species that spawned more often: war lord (freq bonus 4) The monster species that spawned more often: mountain awgwa (freq bonus 4) The monster species that never randomly spawned: Natalje The monster species that never randomly spawned: jolteon The monster species that never randomly spawned: thorn force patch The monster species that never randomly spawned: manic-depressive turret The monster species that never randomly spawned: phasic annihilation automata type IX The monster species that never randomly spawned: mobat The monster species that never randomly spawned: Riverman The monster species that never randomly spawned: swordsman The monster species that never randomly spawned: Alexia's soft sneaker The monster species that never randomly spawned: desert wing The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 19) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 3) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 37) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 15) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 7) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 11) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 13) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 9) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this trap was always invisible: arrow trap The RNG hath decreed that this trap was generated more often: uninformation trap (freq bonus 3) Next attribute increase check would have come at turn 795 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You had infravision You had 1500 points of nutrition remaining You could swim You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was The Revenants You could not have safely prayed (595) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Andy the Doom Marine... Youescaped from the dungeon with 0 points,