Andy, neutral male warping Firefighter ----- .{.| |.... |@..| |d..| -.-.- [Andy the Hazard Trainee] St5 Dx15 Co11 In10 Wi9 Ch6 FirWarMalNeu+PKU Dlvl:1 *0 HP17(17) Pw20(20) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male sokosolver specialist rougelike warping Firefighter. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 27 Gem identification only worked 100 times out of 210 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 96% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 5 Monster spawn increase started at turn 41949 Monster spawn increase reached its maximum at turn 69841 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2425928 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: Happosai (freq bonus 3) The monster species that spawned more often: air grue (freq bonus 2) The monster species that spawned more often: dangerous granny (freq bonus 8) The monster species that spawned more often: metal embattled gigantic ultimate miki impaler (freq bonus 12) The monster species that spawned more often: hell temptress (freq bonus 8) The monster species that spawned more often: legion devil grunt (freq bonus 8) The monster species that spawned more often: magic patch (freq bonus 8) The monster species that spawned more often: porter baluchitherium (freq bonus 4) The monster species that spawned more often: abyss piercer (freq bonus 3) The monster species that spawned more often: wand permamimic (freq bonus 10) The monster species that spawned more often: Sogetsu Kazama (freq bonus 9) The monster species that spawned more often: slime stalk (freq bonus 4) The monster species that spawned more often: really dangerous spore (freq bonus 4) The monster species that spawned more often: poison trove (freq bonus 8) The monster species that spawned more often: red dragon worm (freq bonus 8) The monster species that spawned more often: undead slave master (freq bonus 4) The monster species that spawned more often: harpy (freq bonus 6) The monster species that spawned more often: petty bearded devil (freq bonus 20) The monster species that spawned more often: instadeath vortex (freq bonus 8) The monster species that spawned more often: acidic colony (freq bonus 14) The monster species that never randomly spawned: skeleton human The monster species that never randomly spawned: Miss Mud/Dirt The monster species that never randomly spawned: undead stygian doll The monster species that never randomly spawned: jumping cattle The monster species that never randomly spawned: Anubis, Dark Warlord of Cruelty The monster species that never randomly spawned: tinker gnome The monster species that never randomly spawned: blue warp patch The monster species that never randomly spawned: pharao The monster species that never randomly spawned: Njusha's sweet sandal The monster species that never randomly spawned: Sandra The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: good night (wish parser) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 18) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 12) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 13) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 2) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 13) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 27) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this trap was always invisible: spiked pit The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 2) Next attribute increase check would have come at turn 1071 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You had 1500 points of nutrition remaining You could teleport You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Prometheus, Thor and Arson Your deity was Thor You could not have safely prayed (936) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Firefighter... Youescaped from the dungeon with 0 points,