Andy, lawful male sokosolver Midget -+-.-- |....| ----+--- |....|##|......| |....-,,.......| |....|##|...@..| ------ -------- [Andy the Little Midget] St10 Dx17 Co12 In4 Wi10 Ch4 MidSokMalLaw Dlvl:1 $0 HP17(17) Pw3(3) AC-2 Xp1/2 T37 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male sokosolver Midget. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # That door is closed. (2x) In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door opens. The grid bug Rubber bites you! [-1 -> 16] The grid bug Rubber touches you! [-1 -> 15] You kill the grid bug Rubber! You miss the grid bug. The grid bug misses. You kill the grid bug! That door is closed. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 11 You carried 0 sins Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 91% chance Ring drop chance was reduced to 91% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 87% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10151 Monster spawn increase reached its maximum at turn 42836 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 744572 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: fissure fisher (freq bonus 2) The monster species that spawned more often: deep one (freq bonus 14) The monster species that spawned more often: intel scribe (freq bonus 3) The monster species that spawned more often: racoon dog drunker (freq bonus 6) The monster species that spawned more often: steelhammer (freq bonus 8) The monster species that spawned more often: unreal warp patch (freq bonus 5) The monster species that spawned more often: adventurer naga hatchling (freq bonus 4) The monster species that spawned more often: Josefine (freq bonus 14) The monster species that spawned more often: skulk blade (freq bonus 6) The monster species that spawned more often: decayed warp fungus (freq bonus 2) The monster species that spawned more often: inadvertent troll (freq bonus 6) The monster species that spawned more often: bramble mushroom (freq bonus 8) The monster species that spawned more often: leveling trove (freq bonus 3) The monster species that spawned more often: wallaroo (freq bonus 2) The monster species that spawned more often: charcoal mushroom (freq bonus 4) The monster species that spawned more often: Ii Shenlong (freq bonus 10) The monster species that spawned more often: undead rogue (freq bonus 4) The monster species that spawned more often: gray fungus (freq bonus 3) The monster species that spawned more often: grey icky thing (freq bonus 2) The monster species that spawned more often: type (freq bonus 10) The monster species that never randomly spawned: pink force patch The monster species that never randomly spawned: Tsathoggua, the Sleeper of N'kai The monster species that never randomly spawned: rust converter The monster species that never randomly spawned: purple fungus The monster species that never randomly spawned: werespider The monster species that never randomly spawned: ice permamimic The monster species that never randomly spawned: giant serpent The monster species that never randomly spawned: hell slinger The monster species that never randomly spawned: giant rust monster The monster species that never randomly spawned: hooked horror The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 7) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 8) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 40) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 71) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 15) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 4) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 8) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 7) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 11) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 73) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: commander suit (black men's suit) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 10) Next attribute increase check would have come at turn 154 Strength training was 3 Dexterity training was 0 Wisdom training was -1 Constitution training was 1 You had automatic searching You had 1461 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Moradin You could not have safely prayed (248) You survived You didn't know any spells. Techniques known in the end Name Level Status rage eruption 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Legendary) (22 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Midget... Youescaped from the dungeon with 8 points,