Andy, neutral male droven Acid Mage ----------- |d........| |.@.......| |.......... +.....B...| ----------- [Andy the Oozer] St8 Dx9 Co13 In17 Wi7 Ch8 AciDroMalNeu Dlvl:1 $0 HP16(16) Pw23(23) AC7 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male droven Acid Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 60% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11196 Monster spawn increase reached its maximum at turn 44584 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 448000 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: greek fish (freq bonus 10) The monster species that spawned more often: silver warp fungus (freq bonus 2) The monster species that spawned more often: starlit sky (freq bonus 2) The monster species that spawned more often: brown eye (freq bonus 12) The monster species that spawned more often: quantum statistical mechanic (freq bonus 3) The monster species that spawned more often: covetous snow orc (freq bonus 3) The monster species that spawned more often: fake growth (freq bonus 3) The monster species that spawned more often: item trove (freq bonus 4) The monster species that spawned more often: metal fire ant (freq bonus 12) The monster species that spawned more often: lightning paraelemental (freq bonus 3) The monster species that spawned more often: yellow jelly (freq bonus 4) The monster species that spawned more often: invisible mold (freq bonus 3) The monster species that spawned more often: small locust (freq bonus 10) The monster species that spawned more often: xorn wizard (freq bonus 4) The monster species that spawned more often: magma elemental (freq bonus 3) The monster species that spawned more often: Olog-hai berserker (freq bonus 10) The monster species that spawned more often: skaven shaman (freq bonus 5) The monster species that spawned more often: Uniform Sergeant (freq bonus 14) The monster species that spawned more often: spore colony (freq bonus 3) The monster species that spawned more often: jermlaine (freq bonus 3) The monster species that never randomly spawned: secluded colony The monster species that never randomly spawned: criminal The monster species that never randomly spawned: Jasieen The monster species that never randomly spawned: animated combat stiletto The monster species that never randomly spawned: slime spore The monster species that never randomly spawned: Grandmaster Archon The monster species that never randomly spawned: wig sheep The monster species that never randomly spawned: bad guard The monster species that never randomly spawned: sucker stalk The monster species that never randomly spawned: nazi The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 18) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 18) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 5) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 19) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 2) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 4) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 13) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 8) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 5) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this trap was always invisible: gateway from hell The RNG hath decreed that this trap was generated more often: multiplicator trap (freq bonus 5) Next attribute increase check would have come at turn 242 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were acid resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Goldblight of the Flame You could not have safely prayed (186) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Andy the Acid Mage... Youescaped from the dungeon with 0 points,