Andy, chaotic female alien DQ Slime ------------ |........F.| |..........| |......@.... |......d...| |..........| ----+------- [Andy the Globule] St14 Dx12 Co6 In5 Wi6 Ch6 SliAliFemCha Dlvl:1 $0 HP1(1) Pw1(1) AC10 Xp1/0 T1 Brd Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female alien DQ Slime. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Your movements are slowed slightly because of your load. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -40 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 91% chance Wand drop chance was reduced to 97% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 99% Monster death drops spawned with only 80% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33022 Monster spawn increase reached its maximum at turn 40049 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 757764 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: lich (freq bonus 3) The monster species that spawned more often: violet colony (freq bonus 5) The monster species that spawned more often: white icky thing (freq bonus 4) The monster species that spawned more often: phantom fungus (freq bonus 6) The monster species that spawned more often: iron boar (freq bonus 4) The monster species that spawned more often: Ilona Szilagy (freq bonus 6) The monster species that spawned more often: Natascha (freq bonus 8) The monster species that spawned more often: Inspector Katcher (freq bonus 12) The monster species that spawned more often: stinging insect (freq bonus 12) The monster species that spawned more often: holy roller coaster (freq bonus 5) The monster species that spawned more often: Lisa's cuddly boot (freq bonus 7) The monster species that spawned more often: death drake (freq bonus 12) The monster species that spawned more often: tower vulture (freq bonus 5) The monster species that spawned more often: wombat (freq bonus 5) The monster species that spawned more often: bomb throwing cat (freq bonus 20) The monster species that spawned more often: rebel ogre (freq bonus 8) The monster species that spawned more often: flaming bear on a bicycle (freq bonus 5) The monster species that spawned more often: evil doctor (freq bonus 5) The monster species that spawned more often: Kaonashi (freq bonus 16) The monster species that spawned more often: nexus warp patch (freq bonus 4) The monster species that spawned more often: azure drake (freq bonus 5) The monster species that never randomly spawned: albino warp fungus The monster species that never randomly spawned: lilac force fungus The monster species that never randomly spawned: Kop The monster species that never randomly spawned: Kop Kommissioner The monster species that never randomly spawned: giant The monster species that never randomly spawned: fanatic triad slave The monster species that never randomly spawned: world-ending terror The monster species that never randomly spawned: roller coaster The monster species that never randomly spawned: hell cop The monster species that never randomly spawned: stun trove The monster class that more likely to generate with musable stuff: pudding or ooze The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 26) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 347) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 15) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 17) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 51) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 26) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 15) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 61) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 18) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 7) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 4) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 4) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 9) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 17) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 84) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this trap was always invisible: desecration trap The RNG hath decreed that this trap was generated more often: trap %s (freq bonus 6) Next attribute increase check would have come at turn 814 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were acid resistant You had the menu bug. (83886080) You had 1500 points of nutrition remaining You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was Malroth You could not have safely prayed (403) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Andy the DQ Slime... Youescaped from the dungeon with 0 points,