Andy, neutral female gelatinous Failed Existence @ [Andy the Looser] St6 Dx13 Co8 In19 Wi15 Ch15 FaiGelFemNeu Dlvl:1 $0 HP14(14) Pw13(13) AC-11 Xp1/0 T1 Bli Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female gelatinous Failed Existence. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 142 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 66% Concealing monsters were spawned underneath items 82% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23833 Monster spawn increase reached its maximum at turn 54224 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1164449 The monster class that cannot be genocided was worm The monster class that was spawned more often: blob (freq bonus 4) The monster species that spawned more often: ice golem (freq bonus 12) The monster species that spawned more often: plague mouse (freq bonus 9) The monster species that spawned more often: Yamatanoorochi (freq bonus 15) The monster species that spawned more often: decapitated defiler (freq bonus 10) The monster species that spawned more often: gnomish sorceror (freq bonus 16) The monster species that spawned more often: magebane eye (freq bonus 20) The monster species that spawned more often: plastic golem (freq bonus 8) The monster species that spawned more often: wooden stalk (freq bonus 8) The monster species that spawned more often: Melkor (freq bonus 20) The monster species that spawned more often: evasive troll (freq bonus 5) The monster species that spawned more often: cave ogre (freq bonus 5) The monster species that spawned more often: religious potato (freq bonus 16) The monster species that spawned more often: hellish lich (freq bonus 6) The monster species that spawned more often: jolteon (freq bonus 5) The monster species that spawned more often: dwarven artillery wizard (freq bonus 16) The monster species that spawned more often: great swamp wyrm (freq bonus 24) The monster species that spawned more often: emperor mimic (freq bonus 24) The monster species that spawned more often: Robur, the Conqueror (freq bonus 12) The monster species that spawned more often: large shocking sphere (freq bonus 12) The monster species that spawned more often: alien pod (freq bonus 5) The monster species that never randomly spawned: Lara The monster species that never randomly spawned: rust turret The monster species that never randomly spawned: Kisuke The monster species that never randomly spawned: sepia spore The monster species that never randomly spawned: huge bugbear The monster species that never randomly spawned: high growth The monster species that never randomly spawned: rainbow mushroom The monster species that never randomly spawned: kine of araw The monster species that never randomly spawned: gloppy turret The monster species that never randomly spawned: O-Iwa, the disfigured The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 3) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 7) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 32) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 6) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 109) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 19) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 20) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 9) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 4) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 9) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 10) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 9) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 7) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this trap was always invisible: weakness trap The RNG hath decreed that this trap was generated more often: temporary recursion trap (freq bonus 4) Next attribute increase check would have come at turn 429 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were acid resistant You were petrification resistant You were subjected to random bad effects (83886080) You were wearing sentient high heels You had the risk of temporarily losing intrinsics (83886080) You had 550 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lenka, Rigil and Denshi Gasu Your deity was Rigil You could have safely prayed (92) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Failed Existence... Youescaped from the dungeon with 0 points,